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Thread: Z order for an rpg -need help

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    Re: Z order for an rpg -need help

    Alonso that was brilliant, thank you!!

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    Re: Z order for an rpg -need help

    My experience is that the sort by Y is actually very fast. I've used it with a few hundred objects onscreen with no slowdown.

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    Re: Z order for an rpg -need help

    This is a technical specs question[smile].

    I did a test in MMF 1.5 one time and the results are that Active objects actually take up the same amount of memory as backdrop objects. The slowdown usually comes from transition and ink effects.

    Also if the active has multiple animations in it, then it will slow down somemore.

    Movement contributes to slowdown also when it concerns active objects it takes memory to move the object >calculations<

    So a back drop is going to do very little, and it's set up to function on a limited scale.

    The only limitations I see are the actual amount of active objects you can have in a frame. If your doing an RPG, try to keep it room based for the intensive active objects and backdrops for wide open areas.

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