User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24

Thread: Success!!!! Classic RPG movement using MoveIt

  1. #1
    No Products Registered

    Join Date
    Sep 2006
    Location
    Greece
    Posts
    45
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Success!!!! Classic RPG movement using MoveIt

    using only the MoveIt object and 4 detectors, classic SNES RPG movement like Zelda and Tales of Phantasia is possible.

    It is important that the Player Token object (which is what my animated character follows around) is positioned correctly on the 16x16 grid when the frame starts, otherwise collisions go all wrong. (For example X=16n, Y=16m where n,m= any integer number)

    enjoy!

    here


    (PS: something weird, and I'm not sure how to fix it: in fact you have to place Player Token at X:16n-1 , Y:16m I don't know why it needs to be one pixel to the left but there it is)

  2. #2
    Clicker Multimedia Fusion 2

    Join Date
    Mar 2007
    Location
    I'm right here!!
    Posts
    305
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    Edit: You've corrected the url

  3. #3
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    Maybe I'm missing something, but isn't it easier just to move the character a set amount of pixels each direction? Also the characters "space" is rather large and means she can't walk vertically up to a wall, she stops a few spaces early.

    If the reason for this was to sort out the height of the wall tiles (as in going infront and behind them), you could simply set them as active objects and then compare the y coordinate of the player compared to them, to see if she should be above or below them. That's always worked for me.

    Apart from that it is a rather lovely and smooth movement

  4. #4
    No Products Registered

    Join Date
    May 2007
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    i downloaded the demo. and my opinion is almost the same of Nick.

    isn't easier set "8 moviment direction" and set up to only 4 positions. u will also be able to change the speed of the character.

  5. #5
    No Products Registered

    Join Date
    Sep 2006
    Location
    Greece
    Posts
    45
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    hi Nick.

    Um, is it easier? I don't know. How would you do it? For example the 8 direction movement doesn't 'click' the character into 16x16 pixel distances, it allows her to occupy ANY pixels in between. We don't want that.

    Yes the reason is to sort out the height of the wall tiles, and I already asked the forums and was given to understand active objects will consume more resources than just backdrops on a different layer..

    And thank you!

  6. #6
    No Products Registered

    Join Date
    Sep 2006
    Location
    Greece
    Posts
    45
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    no, 8-directional movement with only 4 directions selected doesn't work. We don't want her to be able to move pixel by pixel. Instead, we want her to 'jump' smoothly to the next 16x16 tile.

  7. #7
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    I didn't actually mean the set "8 direction movement", I meant, in a short example:

    When player presses right:
    -set variable to 8

    When variable greater than 0
    -sub 1 from variable
    -set player x to player x+1

    That would move the player 8 pixels right. Obviously it would have to be a little more refined.

  8. #8
    No Products Registered

    Join Date
    Sep 2006
    Location
    Greece
    Posts
    45
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    and this gives the same results? Um... wow.
    Did I make things complicated!! Could you try it out and tell me?

  9. #9
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    It does achieve the same results, i was just saying you over complicated it by using an extension that wasn't really needed. I just spent two minutes changing it to show you what i meant if you didnt understand. In my opinion it's just a little neater.

    http://www.nicandreb.f2s.com/forumtemppics/rpg_movement2_different.mfa

    Obviously with this approach you will have to make active objects to see whether they should be above or below the character.

  10. #10
    No Products Registered

    Join Date
    May 2007
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Success!!!! Classic RPG movement using MoveIt

    now i got it. u want a moviment like rpgmaker does.

    im doing a point and click rpg (like diablo, where u move your character as long as u keep the mouse button pressed), and forgot of the 16x16 moves

Page 1 of 3 1 2 3 LastLast

Similar Threads

  1. MoveIt type movement without extension
    By Konidias in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 11th June 2013, 10:41 PM
  2. MoveIt and Vector movement bug
    By ASD in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 29th January 2011, 01:10 PM
  3. classic rpg movement using moveIt-need coding help
    By Christina in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 8th June 2007, 02:46 PM
  4. Classic RPG Movement
    By Strider in forum File Archive
    Replies: 0
    Last Post: 4th February 2007, 01:10 AM
  5. The Classic Duplicate Problem
    By Ramses in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 31st October 2006, 09:11 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •