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Thread: Success!!!! Classic RPG movement using MoveIt

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    Re: Success!!!! Classic RPG movement using MoveIt

    Nick, thanks so very much. I did overcomplicate things.
    Although, when I tried your example with a step-value of 16 instead of 8 and "SetPosition to PlayerToken -2" instead of -1, it all went wrong.

    The result is faulty collisions again
    My brain is mush right now and I can't figure out the reason. You're such a sweetheart for giving it a try though!

    (Note, the reason I changed the numbers was to change the character's speed. Maybe there's another way I could have done that, in your code? By using the MoveIt object I only have to change a value, to change the speed of each step).

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    Re: Success!!!! Classic RPG movement using MoveIt

    Hmm, i just did what you said and it seems fine... here is what i did but it seems the same as what you did really...
    http://www.nicandreb.f2s.com/forumtemppics/rpg_movement2_different2.mfa

    I also added in the front/back walls to show you how they can be made "3d".

    Bare in mind the way you did it in the first place was fine, I'm just showing an alternative

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    Re: Success!!!! Classic RPG movement using MoveIt

    Yep it looks cool!
    Also, I tend to agree on the active object, but only when it's like that little wall over there, the rest is easily handled by backdrop collision. I'm trying to be conservative with cpu usage, in case I want to add a million special effects later on

    Also, I know you're not being critical of my method. You should be, though, becuz your way is better and more neat!

    kisses and thanks a lot!!!

    c

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    Re: Success!!!! Classic RPG movement using MoveIt

    I haven't tried you're examples, but i remember Circy made an RPG example that used fastloops and no detectors.

    http://www.klikacademy.com/circy/examples.php


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    Re: Success!!!! Classic RPG movement using MoveIt

    Thanks MrMan! Circy's example turns out to be like Nick's above. It turned out to be less complicated than my solution..

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    Re: Success!!!! Classic RPG movement using MoveIt

    Umm Nick, do you too get the bug where if Player Token is exactly placed upon the grid (instead of 1 pixel to the left) the character cannot move down when her right detector is overlapping an obstacle? What weirdness is this?

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    Re: Success!!!! Classic RPG movement using MoveIt

    No, sorry
    Either i don't understand or it doesn't do that to me.

    If i put the token one pixel left, it still works as well as if it's directly on the grid.

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    Re: Success!!!! Classic RPG movement using MoveIt

    ah! I just figured it out. The green "stoppers" are perceived by the game as being one pixel to the left, when they are right ON the grid.
    I don't know why that happens, but moving those one pixel to the right solves the problem

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    Re: Success!!!! Classic RPG movement using MoveIt

    lol I was just about to link to my example... but then I suddenly saw MrMans post

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    Re: Success!!!! Classic RPG movement using MoveIt

    Thanks ChrisStreet Your examples are amazing by the way

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