User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21

Thread: Program to Program Coding - Is it Possible ?

  1. #1
    No Products Registered

    Join Date
    Sep 2006
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Program to Program Coding - Is it Possible ?

    Using ClickTeam Products, Is it possible to make a Chameleon Code of sorts, that would take on the properties of the Main Character of another TGF or MMF game ?

    Basically meaning that it would read the code related to the character, then Act in the same manner, and place the new character in that game or maybe even another ? It would have to be generic code, that works in the same manner for each game, i know, but is there a way to do this ?

    Instead of having to copy and paste lines of code into every new game you want to put the characters in, you could just use this method if there is a way of doing it.

    I was wondering, because if this is possible, then it would make porting one character of a game, able to be moved easily to another game, without extra coding.

    Character Portability.

    Thank you for reading. Please let me know if there is a way.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

    Join Date
    Jun 2006
    Location
    UK
    Posts
    519
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Behaviors..
    in the properties of an active object, edit those, make events.

    If you copy the character into a new frame the behaviour stays with it.

  3. #3
    No Products Registered

    Join Date
    Sep 2006
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Ok, but I mean is there a way for it to read the events and act accordingly, without copying anything ... a mimickry .. like monkey see - monkey do ?

    For one program to look at another and make an active that acts like the other program's active.

    If there's not a way to do this, Could someone make an Extension to accomplish this ? Or is it just not possible ?

  4. #4
    Clicker Multimedia Fusion 2

    Join Date
    Sep 2006
    Location
    Britain, South Coast
    Posts
    1,030
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Do u mean like making a game that could somehow imitate movement concepts from other click games, that were not made by you? Like having Mia from Eternal Daughter in your game? Could be cool for a fight game or something.

    In theory, anything's *possible*, but it'd require so much work that you might as well design your own movements. And it's hard to think of how it would work with absolutely no human input.

    It would have been easier with TGF, cos there was almost no encryption/compression in the .gam format - you could read almost anything you wanted from a TGF game, even events.

    But to do so with MMF, well, I dunno how the cca file is built into the exe, or whether it's ever extracted to the hard disk like MIDI files are. If it stays built in, you'd have to hope the events chunk isn't compressed in any way, and the same with object properties.

    Then, assuming that's okay, you'd have to find which object is the player object (not easy). Then you'd have to read the details of any movements assigned to that object (you could possibly use this as a hint to find the player object. An object with 'Player 1' movement assigned would be a hint, LOL!).

    Then, after reading any details about built-in-movements that are assigned to it, you'd then have to scan the whole event list for any references to this object.

    But that wouldn't work if it was a custom movement, since that would require detectors, and there'd not be an easy way to test for that by reading events.

    And of course, you'd have to be checking the right frame. Cos the first few frames may well be menu options, and there's no way to tell.


    Basically, give up

  5. #5
    No Products Registered

    Join Date
    Sep 2006
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Well, actually, NO. I want to have one of MY OWN games be able to Read the events of Another of MY OWN games, and use that to make a Series of games that use Characters' Animations I Premade in another file, ...

    It's basically an Organizational thing. I don't see how it could be used any other way. I'm not talking about breaking someone's encrypted code, if that's what you thought, sorry. I don't like most other's coding style anyways, although I would like to be able to do everything that everyone else can do, put together.

    But I want one of my own to read another of my own.

    Is there a mode of some sort I can set to let one program access the other ? ..

    Is it possible ?




  6. #6
    Clicker Multimedia Fusion 2

    Join Date
    Sep 2006
    Location
    Britain, South Coast
    Posts
    1,030
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Lol, soz mate, I missunderstood

    Fraid I can't think of anything at the mo, but if I do, I'll let you know.

    What kind of game/thing were you planning on using it for?

    One thing you can certainly do is bind the Shared Data Object to a game's movement - so you can have another application change the movement variables as your game runs (so you could teleport your character, or super-enhance his jumps).

  7. #7
    Clicker Multimedia Fusion 2

    Join Date
    Mar 2007
    Location
    I'm right here!!
    Posts
    305
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Behaviors..
    in the properties of an active object, edit those, make events.

    If you copy the character into a new frame the behaviour stays with it.
    So you're saying Behaviours are attached to the object, otherwise they're attached to the frame?

  8. #8
    No Products Registered

    Join Date
    Sep 2006
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Hmm, kewl Dines ... that sounds like a Game Genie or a GameShark though .. lol, that would give a reason for wanting to access others files if that's where I was going (it wasn't)... but it would be interesting to have a ClickTeam GameEnhancer .. hmm, I could have an MBK GameShark, P could call it a gameSlayer P
    yea, MBK's GameSlayer .. lol

    But, I was thinking more on the lines of those code-bar games ... where you can scan the card and it puts the character in the game ... sorta like that, only with my own stuff, and without the need to scan anything.



  9. #9
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

    Join Date
    Jun 2006
    Location
    Australia
    Posts
    988
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    I really don't understand what you want us to tell you to do? I thought behaviours might have been the answer, but could you give us a specific example of what you are trying to do any maybe then we can help?

    And are you talking about 'importing characters' at runtime or when you're making the game in the frame editor?

  10. #10
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Program to Program Coding - Is it Possible ?

    Quote Originally Posted by netninja
    I really don't understand what you want us to tell you to do? I thought behaviours might have been the answer, but could you give us a specific example of what you are trying to do any maybe then we can help?

    And are you talking about 'importing characters' at runtime or when you're making the game in the frame editor?
    I think he means that if an exacutable, internet application or screen save application doesn't come with the .mfa he wants to get certian sprites from them in runtime and/or the frame editor of his application.
    Working as fast as I can on Fusion 3

Page 1 of 3 1 2 3 LastLast

Similar Threads

  1. Help with a program!
    By vetie in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 9th December 2012, 05:29 AM
  2. I have ANOTHER program that needs help.
    By csj1 in forum File Archive
    Replies: 5
    Last Post: 3rd September 2008, 06:11 AM
  3. Example Program for Jam
    By dingdong in forum File Archive
    Replies: 0
    Last Post: 20th June 2007, 04:43 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •