User Tag List

Results 1 to 4 of 4

Thread: mapping system

  1. #1
    No Products Registered

    Join Date
    Sep 2006
    Location
    Greece
    Posts
    45
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    mapping system

    hello!

    is there a way to make a mapping system similar to Baldur's Gate or Diablo? Not necessarily isometric, just the principles.
    Do you have to store each map in a smaller version? Is there a way to use mode7 for it?

    Also could I have a quick example please?...
    Thank you!

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    JasonDarby's Avatar
    Join Date
    Jun 2006
    Location
    UK
    Posts
    4,938
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: mapping system

    I havent done a mapping system for a game such as those that you mentioned (though i have played both .

    I made a crossword puzzle which had tiles created on it, in an editor. So the person could "paint" on their crossword shapes.

    Though im talking from my experience of making a crossword, it should be the same for a game level.

    First thing i did was create a size/grid. So i thought 17x17. I then had my tiles, which in this case was 4 different tiles. I gave each of the tiles a number, so they could be recognised by my game engine.

    I then saved information about which tile was stored in each grid by saving the tile number into the array. On loading the level back i then needed to check the contents of the grid array, see if it was a number 1, 2, 3 or 4, and load the relevant picture back in.

    Hope that makes sense

    Jason

  3. #3
    No Products Registered

    Join Date
    Sep 2006
    Location
    Greece
    Posts
    45
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mapping system

    good idea! Although I'm always lost when it comes to math

    However how would you go about using this system on a pre-rendered map, like the ones in Baldur's Gate? I strongly doubt they're using tiles with that one...

  4. #4
    No Products Registered

    Join Date
    May 2007
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mapping system

    yes, they uses tiles. but the map engine of baldur's gate is great.

    i tried to use the BG tilesets, but i only was able to get the entire map, not the tiles separately.

    and, the entire maps requires much memory of the system, and also increases the game size.

Similar Threads

  1. One-to-one chaos mapping
    By Pixelthief in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 2nd October 2013, 11:31 PM
  2. Mod7ex Z Sprite Mapping
    By King_Cool in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 7th April 2010, 10:24 PM
  3. Mapping a joystick / joypad
    By Crash86 in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 10th February 2010, 07:50 PM
  4. Another question about RPG Mapping system
    By nivram in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 29th August 2008, 01:19 AM
  5. RPG mapping system
    By nivram in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 26th August 2008, 07:11 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •