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Thread: MMF2 Build #245

  1. #201
    Clicker Multimedia Fusion 2iOS Export Module

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    Re: MMF2 Build #245

    It still says 'cannot find extension DMC2.mfx' even though bass.dll and dmc2.cox are in the folder.

  2. #202
    Clickteam Clickteam
    Jeff's Avatar
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    Re: MMF2 Build #245

    I don't like the DMC2 as it seems to cause a lot of problem.
    Can you still open the file in MMF 1.5?
    Maybe rip it out there?

    Another idea might be to rename some other extension to the same name as the DMC2 and it might trick MMF2 into opening it.
    then you can rip it out.

  3. #203
    Clicker Multimedia Fusion 2iOS Export Module

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    Re: MMF2 Build #245

    I never owned MMF1.5. I owned TGF, but this is a new computer that doesn't have TGF. If the installer was just available... Actually, I think you guys should just let TGF be free, but whatever.

    Wait, I DO have CNC though. I'll try that first.

  4. #204
    Clicker Multimedia Fusion 2iOS Export Module

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    Re: MMF2 Build #245

    Nevermind, renaming random extensions to dmc2.mfx and kcres.mfx sorta worked. They crash if you look at them in the event editor, but you can delete the object just fine.

  5. #205
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    Re: MMF2 Build #245

    Build 245 Save/Load Frame Problem

    Please see description and example here http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=49498#Post49498

  6. #206
    Clicker Multimedia Fusion 2 Developer
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    Re: MMF2 Build #245

    Just checked out the new features of build 245, and they sure pwn!
    The replay feature is really cool. Though there should really be a way to pause\stop playback, and the ability to record the demo in runtime would be just super awesome

  7. #207
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: MMF2 Build #245

    These are awesome new features! Thanks guys.


    I noticed that the save frame and load frame feature dont quite work right when using the platform movement object. I saved in mid-air. when I reloaded, the character was stuck in mid-air. I'm guessing the save function didn't save which active the platform movement object was set to. I'm at work right now, can anyone else confirm this?

    thanks,

  8. #208
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: MMF2 Build #245

    That's right, the external extensions' state can't be saved (although there will be an opportunity for developers to update their extensions to support the new save action).

    I think you could use On load frame -> Set object of Platform Movement Object to correct this, though.

  9. #209
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: MMF2 Build #245

    About Text and Image push buttons, it could be nice to have the text alignement available to let us set if the icon+text is centered, left aligned or right aligned.

  10. #210
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: MMF2 Build #245

    Sphax : this was my original idea. SO at the beginning I had two combo boxes. It was very complicated and not user friendly. I had to simplify it to what it is now...

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