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Thread: Lua Bug - multiple objects seem to interfere

  1. #1
    Clicker Fusion 2.5 Developer

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    Lua Bug - multiple objects seem to interfere

    So I am using two Lua objects. Don't worry, there is a reason. Yes, I can work around it (and have) - but it would be nice to be able to have two LUA objects if you wanted to.

    That out of the way, I have two lua objects: LuaA and LuaB
    LuaA loads a file, which has:
    DoCall("Something")

    So in MMF2, I have:
    LuaA - On Function "Something" - Exit Application

    However, the Application does not close. If you were wondering, LuaB does nothing. It has some MMF2 functions defined, but no Lua code is ever loaded.

    Now, if I change that MMF2 event above to:
    LuaB - On Function "Something" - Exit Application

    The application closes.

    Recap: Even though LuaA's lua code called the MMF2 function "Something", not only did LuaA never get this call, but instead LuaB got it, even though LuaB did not run any Lua code, ever.

    That is all.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
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    Re: Lua Bug - multiple objects seem to interfere

    Some objects needs to be unique. Why do you want to use two LUA objects ?

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