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Thread: Problem with more than one instance of an object

  1. #1
    Clicker Fusion 2.5

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    Problem with more than one instance of an object

    I'm trying to make gimmicks for my game...one of them was a fan that would make you hover in mid-air. Here's the problem I'm having: If I have one fan, everything works fine, but if I put a second fan (a copy/paste) only the one fan works, the other one does not. It seems like MMF is ignoring the second object's existence because none of the events associated with it seem to be triggering. I haven't had this problem with other objects in my game...so I'm unsure why this is occurring. Has anyone experienced something similar?

    Just a quick edit on a possibly related question...if I want to make an fall on top of a player if they come with a certain range...do I have to pick out that one object that's going to fall (assuming there are multiple of the same object that's going to fall)? Because I have spikes falling from the ceiling on the player...but, just like my problem above, only one of them really "works". All of the duplicates fall at the same time when I pass underneath the first spike I made...why don't they act individually?

  2. #2
    No Products Registered

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    Re: Problem with more than one instance of an object

    check out

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=2&Number=40537&S earchpage=2&Main=6150&Words=spread&topic=0&Search= true#Post40537
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=2&Number=22674&S earchpage=5&Main=3348&Words=spread&topic=0&Search= true#Post22674
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=2&Number=11222&S earchpage=6&Main=1507&Words=spread&topic=0&Search= true#Post11222

    also search for "spread value" will help you to understand the basics.

  3. #3
    Clicker Fusion 2.5

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    Re: Problem with more than one instance of an object

    You are a life saver...I can't believe I've gone this long with knowing this...thanks again!

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