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Thread: Saving Frame Position does not save the angle

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    Clicker Fusion 2.5

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    Saving Frame Position does not save the angle

    Observe, here is an average every day shot:
    http://www.faindfiles.com/dustingunn/bug1.png

    And here is a shot fired then saved then loaded:
    http://www.faindfiles.com/dustingunn/bug2.png

    (Pointing down is its default state)

  2. #2
    Clicker Fusion 2.5

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    Re: Saving Frame Position does not save the angle

    It also doesn't save added backdrops, as I just found out!

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    Clicker Fusion 2.5 Developer

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    Re: Saving Frame Position does not save the angle

    Faind, what relation are you to Faind? Just curious.
    Hmm... Why would the angle be important? Isn't that type of game dynamic?

    Also added backdrops, well in most games the blood effects tend to fade out over a period of time anyway. You'd probably want a fresh memory start point when reloading your game though don't you think?

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    Clickteam Clickteam

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    Re: Saving Frame Position does not save the angle

    It also doesn't save added backdrops, as I just found out!
    Yes, I said it in the post about the build #245:

    . - What is saved / not saved : actually almost everything is saved, except for the content of the Formatted Text object, the extension objects not made by Clickteam (the SDK will be updated to allow developers to implement this feature in their objects), and the created backdrops. For example if you dynamically create your background with Add Backdrop actions in Start of Frame events, you have to do the same thing in "Has Frame Position Been Just Loaded" events.

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    Re: Saving Frame Position does not save the angle

    Quote Originally Posted by 00J
    Also added backdrops, well in most games the blood effects tend to fade out over a period of time anyway. You'd probably want a fresh memory start point when reloading your game though don't you think?
    Added backdrops don't have to just be used for decals and stuff like that though, I know I've used Add Backdrop to change the shape of a level, add platforms etc.

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    Clickteam Clickteam

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    Re: Saving Frame Position does not save the angle

    PS: the problem with added backdrops is that you can add backdrop objects from parts of external image files loaded in active objects or in active picture objects. We would have to save these images in the .mfs file as well. That's complicated to do and we had no time to do it.

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    Re: Saving Frame Position does not save the angle

    All. Ah, yup you don't have to tell me how many possibilities MMF allows.

    I won't even begin to imagine what other people have managed to do with MMF. :grin:

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    Clicker Fusion 2.5

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    Re: Saving Frame Position does not save the angle

    Quote Originally Posted by Yves
    It also doesn't save added backdrops, as I just found out!
    Yes, I said it in the post about the build #245:

    . - What is saved / not saved : actually almost everything is saved, except for the content of the Formatted Text object, the extension objects not made by Clickteam (the SDK will be updated to allow developers to implement this feature in their objects), and the created backdrops. For example if you dynamically create your background with Add Backdrop actions in Start of Frame events, you have to do the same thing in "Has Frame Position Been Just Loaded" events.
    Ok what about angles

  9. #9
    Clickteam Clickteam

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    Re: Saving Frame Position does not save the angle

    what about angles
    We'll look at this issue asap.

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