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Thread: Beta: Lua+

  1. #51
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: Beta: Lua+

    I am also looking forward to the fixes. Once we have a stable LUA+ (i hope VERY soon) we can start building stuff, and all work and time is not wasted. Im also kinda stuck on Fantasaar, i dunno what LUA object to go with, i want LUA+...

  2. #52
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Beta: Lua+

    I am working as fast as I can- I have a lot of other things to do too

  3. #53
    Clicker Fusion 2.5 Developer

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    Re: Beta: Lua+

    Another nice feature would be a more user friendly error message.

    If you are doing something bad inside a Lua function "Bla", like maybe you are trying to use variable "Hi" rather than the correctly self-defined "Hey", the error message the Lua+ object gives right now is something like "Function Bla failed".

    This isn't useful. Function Bla can be hundreds of lines of code, and with me, it tends to be. Also, if function "Bla" calls function "Dwe", and the failure is in "Dwe", the error message still says function "Bla failed", which I guess is true.

    But still. Much more useful would be an error message like the old Lua object gave, "Line 45: The 'Hey' variable is null, in function 'Bla'" or something like that.

    Something more than "Failure! Bye bye!" :P

  4. #54
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Beta: Lua+

    Okay I will fix that for the next build.

  5. #55
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Beta: Lua+

    Please discuss this extension in the AquadaSoft forums.

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