Hi, I have a song for my game, and I have it broken up into 2 chunks, 1 for the intro (which will play once), then once that one is done playing, the next one plays in a loop.
The problem I'm having is I'm doing something like 'Music#1 is NOT playing', play music#2. Problem is that there's a bit of a pause between the music being played. I'm guessing it's at 1/65th of a second (the game is set to run at 65 fps).
Is there any way to get it to run the event the instant the sound finishes?