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Thread: Upgrade System

  1. #11
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    Re: Upgrade System

    Did you negate the 'Repeat while button pressed' event in the second line?

  2. #12
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    Re: Upgrade System

    Yes, I set the second link to be negated to allow the loop to turn the Shooting Anim on and off.

    Looks like the animation is working but it's still not picking up the command to actually shoot bullets.

  3. #13
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    Re: Upgrade System

    Would you be able to upload an example? Im not sure what it could be.

    EDIT : Did you set the bullets speed?

  4. #14
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    Re: Upgrade System

    Never really tried to upload these, so I hope this works.

    Upgrade System


  5. #15
    Clicker Fusion 2.5 Developer
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    Re: Upgrade System

    Ah, like keeping his gun out and ready.

    Ah well, i've learned that it's not good to use "Shoot Object" for complicated events a long time ago.

    Try Using the "Create" Event instead.

    Replace all your "Shoot Object" with Create A bullet at 0,0 from Player +Action Point+ In Direction of Player.

    +Remember to destroy the bullet if it is out of the play area.

    +Remember to Give the bullet a Speed.

    +Remember to Set the bullets Movement to Start.

    +Remember to Use the Bouncing Ball Movement for the Actual
    Movement.


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