User Tag List

Results 1 to 8 of 8

Thread: Text boxes

  1. #1
    No Products Registered

    Join Date
    Sep 2007
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Text boxes

    I'm very very confused on how to use Multimedia Fusion Dev 2 and I wanted to make text boxes like the games.... but how would I go about making it?

  2. #2
    Clickteam Clickteam
    Anders's Avatar
    Join Date
    Jun 2006
    Location
    Denmark, Århus
    Posts
    3,456
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Text boxes

    Which text boxes in which games?

  3. #3
    No Products Registered

    Join Date
    Jan 2007
    Location
    NC - USA
    Posts
    261
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Text boxes

    Do you mean speech bubbles?

  4. #4
    No Products Registered

    Join Date
    Sep 2007
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Text boxes

    Quote Originally Posted by Andos
    Which text boxes in which games?
    like just normal side scrollers

    Rockman, mario. stuff like that

  5. #5
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Text boxes

    I don't recall mario really having any text boxes. But if you mean a box that pops up and gives you a message, the easiest way to do that would be:

    Create a new frame containing the text you want, then load it into the main frame using a sub-application and therefor freezing the original game while the player reads the text.

  6. #6
    No Products Registered

    Join Date
    Sep 2007
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Text boxes

    Quote Originally Posted by Nick
    I don't recall mario really having any text boxes. But if you mean a box that pops up and gives you a message, the easiest way to do that would be:

    Create a new frame containing the text you want, then load it into the main frame using a sub-application and therefor freezing the original game while the player reads the text.
    ????????? like I said ...total noob at this

  7. #7
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: Text boxes

    Should be easier to do with an ASB object : create an Active System Box object, enter your text, select the text color, the font, the background and border colors, and then put it outside the frame area, unselect its "Create at start" option in its properties (you must use the build 246 for that), and in the event editor when you want to display it just do a Create Object and when you want to remove it do a Destroy object.

  8. #8
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Text boxes

    Yves did state a much simpler option. The Active System Box acts as a text box with customisable colours (it can also act as a button if you wish). Simply create and delete this object when you need it to be displayed. You can also change the text it displays while the game is running.

Similar Threads

  1. Text Boxes?
    By Gimbabwe in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 9th May 2016, 10:09 AM
  2. Re: Unicode in text boxes?
    By TheDigitalAlchemist in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 19th December 2012, 11:08 PM
  3. Text boxes via script
    By FlinkGigitty in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 13th May 2010, 08:02 AM
  4. Msg Boxes
    By Blood_Wist in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 14th January 2009, 03:31 PM
  5. Falling Boxes
    By Brandon in forum File Archive
    Replies: 8
    Last Post: 21st October 2007, 12:21 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •