User Tag List

Results 1 to 4 of 4

Thread: Bullet collision animation never ending

  1. #1
    No Products Registered

    Join Date
    Sep 2007
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Bullet collision animation never ending

    So Im making a event where a player fires a bullet and the event for the bullet hitting the background objects looks like this:

    "Bullet": collides with the background
    "Bullet impact animation": set position at (0,0) from "Bullet"
    "Bullet": destroy

    My problem here is that the bullet impact animation keeps going for ever or until another bullet hits the background objects and then the bullet impact animation starts over there and keeps going.

    Could anyone help me out so that the bullet impact animation will just play once or for a brief second before vanishing?

    Tried to be as descriptive as possible hope you understand and thanks for any answers

  2. #2
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bullet collision animation never ending

    You could compare the impact animation frame to a number and if it equals that frame destroy it.

  3. #3
    No Products Registered

    Join Date
    Sep 2007
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bullet collision animation never ending

    I put it like this: Current frame of impact animation = 3: destroy

    The problem is that you barely see anythin of the animation it's over in less than a second so it's not really working. Any idea on how to fix that? Im sorry but im still extremely new at this.

  4. #4
    Clicker Fusion 2.5 Developer
    00J's Avatar
    Join Date
    Jun 2006
    Location
    Virginia, USA
    Posts
    1,510
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bullet collision animation never ending

    Yup give your [color:#FFFF33]bullet[/color] impact animation a movement, then [color:#FF0000]destroy[/color] it when it is [color:#FF0000]stopped[/color]. This should give you more time for Special FX.

    Be sure to give the [color:#000099]movement[/color] some deceleration.

    Due to MMF's optimized and improved runtime, everything runs faster.

Similar Threads

  1. Jumping to a frame after ending an animation problem
    By Macaw in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 13th March 2014, 01:50 PM
  2. If bullet overlaps a certain object, damage the shooter of the bullet
    By StardustSpeedman in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 10th September 2012, 02:43 PM
  3. Play animation on collision. Destroy animation
    By Maarten in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 30th November 2010, 11:38 PM
  4. Idle Animation Issue & Bullet Question
    By Vandas in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 6th July 2009, 02:48 AM
  5. Walking Animation + collision problems. please :)
    By Downup2 in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 27th May 2009, 12:27 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •