User Tag List

Page 3 of 32 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 311

Thread: Features/Updates Wanted

  1. #21
    No Products Registered

    Join Date
    Jul 2006
    Location
    USA
    Posts
    151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    Low/Medium priority: Mode 7 object, import from overlay and paste from clipboard. This is useful if you want to make dynamic terrain.

  2. #22
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
    LIJI's Avatar
    Join Date
    Jun 2006
    Location
    Israel
    Posts
    1,175
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    Quote Originally Posted by Stereotype
    Text Blitter object:

    - Support of East Asian fonts (Traditional/Simplified Chinese, Japanese, Korean)
    Not possible untill MMF3 that will support Unicode. MMF2 only works with ASCII.
    It also doesn't read Hebrew right. (Displays the string reversed)

  3. #23
    Clicker Multimedia Fusion 2 Developer
    Jax's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    693
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    Technically it could, but it would require a custom dialog box to enter it, and so there can be no expression editor.

  4. #24
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Sep 2006
    Location
    Norway
    Posts
    445
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    Email object:
    SSL support
    Jean Villy Edberg

  5. #25
    No Products Registered

    Join Date
    Aug 2006
    Posts
    984
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    Active Picture
    - Image clipping action
    - Forced flip states actions
    - Change transparent color action
    - Replace Color action
    (but those are pretty low priority since fine collision support is needed badly for this object)

    Active Object
    - An option to allow individual AO instances to have their own image banks (like active picture can), this would tear through memory but it would allow for Replace Color to be more useful

    Overlay Redux
    - Alpha support (both in drawing and loading/pasting)
    - PNG support
    - Different line/border types (dotted, dashed, solid, maybe a "bitmap" option too)

    Active/Background System Box
    - Load Image action

    Formatted Text Object
    - Better unicode support (it doesn't support a lot of the characters that the Rich Edit object does)

    If the built-in Sound "Object" counts...
    - Time stretching action (change length of a sound, but not the pitch)
    - Pitch shifting action (opposite of the above)
    (currently it can only do both at the same time, which is fine for some things but makes it harder to do other things which need either the time or pitch to remain constant while the other is changed)

  6. #26
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    - Time stretching action (change length of a sound, but not the pitch)
    - Pitch shifting action (opposite of the above)
    Time stretching and pitch shifting effects are tricky though, and isn't nearly as useful as the reverb, delay, or various modulation effects. To actually get a good sounding pitch shifter / time stretcher, you'll need to use an algorithm that would eat way too much CPU. It's more suitable for music software than games.

  7. #27
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Feb 2007
    Location
    Queensland, Australia
    Posts
    317
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    Quote Originally Posted by OliverPearl
    Text Blitter: (medium priority)

    -Support of alpha channel pictures (internal and external pictures).
    -Ability to make the object global. So the object could keep its properties (image, settings, values, strings) accross the frames. We could also easily update it through the whole app by doing changes in only one place (like any other global object).
    -Support of variable width font. The width of each character could be stored into the object. ThePodunkian's VWF hack works pretty well, but the char widths must be stored into an external object.
    I'll just drop in to say that this is something that I would LOVE to be added. Especially global objects and variable width fonts!

  8. #28
    No Products Registered

    Join Date
    Jul 2006
    Posts
    111
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Features/Updates Wanted in Included Extensions

    High Priority: The Ink Effects SDK, or something else that will allow me to give different colors to different instances of the same object.

    High Priority: Fastloop warnings, or an extension that gives you fastloop warnings. Something that unobtrusively tells you when you have a fastloop name that is never called or call a fastloop that doesn't exist.

    Medium Priority: A better way to link objects together that doesn't require a fastloop every single time you want specific instances of objects to interact with one another. This drives me nuts. Something as simple as having a "compare alterable values" event that picks instances from both objects would be good enough. (i.e. if your event was "Alterable Value A("obj1") = Alterable Value A("obj2")" it would run the actions in sequence on obj1 and obj2, but only on instances where their values matched.)

    Medium Priority: Stepthrough. An action that says "Stop here" and lets you watch the effects of each event as it happens.

    Low Priority: Process "Spread value" immediately as it is called. It's mostly just an annoyance to have to use two separate events to call any given fastloop, but it's an annoyance nonetheless and it makes it harder to keep your events clean and readable.

  9. #29
    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    drnebula's Avatar
    Join Date
    Jul 2006
    Location
    Pennsylvania, USA
    Posts
    908
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Any way to get clipboard graphic back into MMF

    The save screen capture to clipboard is a very powerful idea. Is there any way to get the clipboard graphic back into a picture object or other object in MMF?
    Steve

  10. #30
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Posts
    375
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Any way to get clipboard graphic back into MMF

    Save with Image Manipulator? :]

Page 3 of 32 FirstFirst 1 2 3 4 5 13 ... LastLast

Similar Threads

  1. Animators Wanted
    By Novabrain in forum Extension Development
    Replies: 0
    Last Post: 15th December 2007, 04:44 PM
  2. Help wanted-
    By will134 in forum File Archive
    Replies: 3
    Last Post: 10th April 2007, 12:11 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •