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Thread: Vitalize! 4

  1. #21
    Clicker Multimedia Fusion 2 Developer
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    Re: Vitalize! 4 (pre-release version)

    I shall resist posting this on the dc, but i really really want to, lol great job folks!

  2. #22
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: Vitalize! 4 (pre-release version)

    Im afraid im talking about that one. lol.
    Ah well, you have to start somewhere MMF2 is much better designed than MMF1.5. As Vitalize grows i guess/hope it will get a makeover too one day.

  3. #23
    Clickteam Clickteam

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    Re: Vitalize! 4 (pre-release version)

    Quick update : a new version has been uploaded, version number = 4,0,247,10 (update the version number in the OBJECT and EMBED tags in your HTML pages).

    Fixes :

    - Non-themed CCN files no longer cause the browser to be non-themed.

    - setIntValue, setDoubleValue, setStringValue functions are now disabled if the application is paused.

    - new getDefaultWidth, getDefaultHeight functions that return the default window size of the CCN file (note: these functions don't work with TGF1 CCN files and return -1 when the size can't be determined, for example if no CCN file is loaded in the object yet)

    To install the new version, just click the test page link in the first post of this thread, answer yes to install the new version and then refresh your browser when Vitalize! is installed.

  4. #24
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    Re: Vitalize! 4 (pre-release version)

    The only problem is that you need to install the plugin to run Vitalize games. For example I can play thousands of online game just installing Javascript and Flash.

    And for example you don't have admin rights to install vitalize for example at work, school, libary etc.

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    Re: Vitalize! 4 (pre-release version)

    This is true, but remember support for Java is planned,which is usually pre-installed.

    Our school has been scummy enough to block Clickteam.com altogether! Someone get writing to them!

  6. #26
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Vitalize! 4 (pre-release version)

    So does mine! Categorizes it as "Games".

  7. #27
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Vitalize! 4 (pre-release version)

    found a bug... ccns from V3 with MIDIs will not play the midi, 1 even goes at under a frame a second
    MIDIS play fine in WMP & winamp, using XP SP1 with M-AUDIO revalution 5.1
    EDIT: ok just tested another PC and it works fine... so Vitalize doesn't support my sound card

  8. #28
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    Re: Vitalize! 4 (pre-release version)

    Wow, I never thought that this was really going to happen. Way to go!

  9. #29
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    Re: Vitalize! 4 (pre-release version)

    Here's another bug:

    Games at the v-cade (http://vcade.indigobanana.com) show some odd behavior.

    Once the score is supposed to be submitted, they return to the loading screen and stop reacting. Here are two examples:
    http://vcade.indigobanana.com/scoreserver/game_play.php?gameID=1515
    http://vcade.indigobanana.com/scoreserver/game_play.php?gameID=1542

    And this one doesn't seem to load at all (or quits immediately?):
    http://vcade.indigobanana.com/scoreserver/game_play.php?gameID=32

    EDIT: Okay, never mind. It is LIJI's "score hacking protection" that was added to a multitude of games which all won't work now (not because of vitalize 4 but because the server address changed).

    EDIT2: Oh wait, please DO mind. Because appently the server address used there DOES work. The line of code is:
    Current URL$( "Vitalize! Plug-in" ) <> "http://vcade.neewah.com/scoreserver/games/" + Str$( value( "GameID" ) ) + ".ccn"

    value("GameID") is the "name" of the game.

    Hm. Either something on the server changed, and maybe the folder is called different now, or the games use a different address..
    or maybe V4's vitalize plugin has now a different method of acquiring its own address? Could that be?

  10. #30
    Clickteam Clickteam

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    Re: Vitalize! 4 (pre-release version)

    maybe V4's vitalize plugin has now a different method of acquiring its own address? Could that be?
    No, that didn't change.

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