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Thread: MMF2 Build #247

  1. #141
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    Re: Build #247 Layer Bug

    Quote Originally Posted by xerus
    Quote Originally Posted by dustingunn
    is there any chance you can fix the bug where if the image editor is scrolled, you can't see the rightmost or bottommost pixel in the next build?
    This has been driving me insane forever.
    Yes. Please,

    ALSO: Please, please, please, fix the "Zone Setup" window when testing for the number of objects in a zone so one can enter more than four digits in the coordinate boxes.

    Currently, I have to enter 9999 or some such into each box, locate where the box is, and drag it over in the general vicinity of where I want it to be manually (this forces the coordinates into 5 digits, but you still can't enter them yourself).

    This would be an okay workaround if I didn't have to do this over a hundred times for some games with very large playfields.

  2. #142
    Clickteam Clickteam

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    Re: Build #247 Layer Bug

    Ah, correct, fixed in build 248.

  3. #143
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    Re: Build #247 Zones

    also, this might be abit too big a request, but could you add a button for the zone coordinates that says "by expression" also? giving you like "box("special object", x1,y1,x2,y2 )", or perhaps 4 expressions each defining one point.

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    Re: Build #247 Zones

    Isnt it possible to move the hotspot\actionspot with cursor keys in animation editor ?

  5. #145
    Clicker Fusion 2.5

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    Re: Build #247 Zones

    Bug I'd like to see fixed: When running frame from MMF2, all calculations that depend on the frame number will think it's FRAME 1. This messes up a lot of global calculations

    It always thinks it's the first frame, no matter which one you run

  6. #146
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: MMF2 Build #247 (BETA)

    Quote Originally Posted by Francois
    I thought we made the save game functions in these movement. If not I'll make them asap.
    Just curious, was the glich with the save game function and certain movements ever resolved? *Crosses fingers*

  7. #147
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    Giovanni_Cardona's Avatar
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    Re: MMF2 Build #247 (BETA)

    Quote Originally Posted by thewreck
    also, this might be abit too big a request, but could you add a button for the zone coordinates that says "by expression" also? giving you like "box("special object", x1,y1,x2,y2 )", or perhaps 4 expressions each defining one point.
    Oh, that would be great, an ability to dynamically change the zone coordinates.

  8. #148
    Clicker Fusion 2.5 Developer
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    Re: Build #247 Zones

    Quote Originally Posted by thewreck
    also, this might be abit too big a request, but could you add a button for the zone coordinates that says "by expression" also? giving you like "box("special object", x1,y1,x2,y2 )", or perhaps 4 expressions each defining one point.
    Code:
    * X position of {Object} > {Expression}
    + X position of {Object} < {Expression}
    + Y position of {Object} > {Expression}
    + Y position of {Object} < {Expression}
    + Select Object Extension: Number of {Object} selected by previous conditions = {Expression}

  9. #149
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    Re: Build #247 Zones

    Don't know if this was mentioned, but I'd like to request the ability to multi-select frames in order to set hotspots/actions spots. When you have a lot of animations with a lot of frames, it is a pain to have to go to each frame and set it manually. You can already Shift Select the frames, but when you adjust the hotspot/action spot it only affects the first frame you selected.

    Thanks,

    Mobichan

  10. #150
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    Re: Build #247 Zones

    You can hold down Alt while setting the hotspot to set a hotspot's positions on all frames in the current animation.

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