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Thread: conveyers

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    conveyers

    hello,

    i am trying to make a treadmill for a mini-game, but it just seems impossible! i looked at a tut on the website, and couldn't figure it out. can any one give me a simple explaination to making a small conveyer? it would help if you couldn't leave it too.

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    Re: conveyers

    You would need to detect whether the player is in a certain area and always move it a certain number of pixels while it's there - without knowing the viewpoint/genre of your game it's difficult to say how. For a platform game, you could use an invisible detector object that stays just below the player, and use the event:

    Detector is overlapping Conveyor -> Set position of Player to (-1, 0) from Player

    to continually move left.

    (Which tutorial did you use and "couldn't figure out"?)

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    Re: conveyers

    i'm sorry for soundig like a noob, but how to you "group" the detctor with the player?
    also, i how do you get from player in the event?
    thanks in advance!

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    Re: conveyers

    Use an "Always -> Set detector at (X, Y) from Player" event to keep the detector locked to the player. It's important to place this event further down the event list than any other event that moves the player, otherwise the detector will "float" a little behind the player's movement.

    "From player" can be done by selecting "Relative to an object" (I think that's its name) from the dialog that appears when you choose a "Set position" action.

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    Re: conveyers

    GRRRRAH! it seems totally impossible! now i can't get player to stad on the treadmill without the events stoping ALL movement. i just need to get it working.... thanks again for the help, but at the moment i just can't get it right...

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    Re: conveyers

    Could you upload the MFA file so we can have a look?

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    Re: conveyers

    sure.
    how?

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    Re: conveyers

    I have uploaded an old MMF 1.5 file in the file upload area. It might give you some ideas.
    Steve

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    Re: conveyers

    I use the extended platform object, which can be downloaded from the first bonus pack. I just use the command, set additional X velocity to (any value). This is also useful for moving platforms. But that's only my way. I'm sure there's another.

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    Re: conveyers

    You can also do the opposite of the suggestion above, and create a one-pixel tall invisible object that goes on top of the conveyer (and is as wide as the conveyor). Then in the event editor
    When Player overlaps detector, set x position to Player's x position + 1

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