User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20

Thread: re: Hardware accelleration

  1. #1
    No Products Registered

    Join Date
    May 2007
    Posts
    366
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    re: Hardware accelleration

    Will there be certain ojects that WON'T work with HA?


    such as:

    Mooclick
    Live Receiver
    Other 3rd party extensions?



  2. #2
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,822
    Mentioned
    7 Post(s)
    Tagged
    2 Thread(s)

    Re: re: Hardware accelleration

    I believe objects needed to be coded to take advantage of hardware acceleration but extensions like MooClick and Line Receiver are not graphical extensions anyhow.

  3. #3
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: re: Hardware accelleration

    Only some graphic objects will need to be optimized or recoded for HWA.

  4. #4
    No Products Registered

    Join Date
    May 2007
    Posts
    366
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: re: Hardware accelleration

    That's what I figured, but I wanted to make sure... thanks...

  5. #5
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: re: Hardware accelleration

    So when might this upgrade be coming out? Just wondering, rough estimate perhaps.

  6. #6
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

    Join Date
    Jun 2006
    Location
    France
    Posts
    1,266
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: re: Hardware accelleration

    i noticed that when using HWA the pixels get smoothen. but i guess thats the result of rendering 2D in 3D

  7. #7
    Clicker Fusion 2.5

    Join Date
    Jun 2006
    Location
    Stockholm, Sweden
    Posts
    1,529
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: re: Hardware accelleration

    Hardware acceleration means that the graphic part of the application gets accelerated by the GPU. MooClick and nongraphical extensions can never be accelerated by the graphic card.

    Correct me if it's wrong!!

  8. #8
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: re: Hardware accelleration

    The only extension I think that this is really needed for is the Flame Object. Any relatively large flames cripple the frame rate.

  9. #9
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,822
    Mentioned
    7 Post(s)
    Tagged
    2 Thread(s)

    Re: re: Hardware accelleration

    BrandonC -- We should see a beta of HWA around Christmas time.

  10. #10
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: re: Hardware accelleration

    Nice, do we get any graphical improvement with this other than framerate increases? I mean, will we get any funky effects (ink effects etc)? It would be nice to see effects such as the standard Photoshop style blend modes.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Platform games: Accelleration and decelleration
    By King_Cool in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 6th December 2011, 10:07 PM
  2. Hardware scaling
    By cfullerNY in forum iOS Export Module Version 2.0
    Replies: 0
    Last Post: 26th October 2011, 02:09 PM
  3. System Hardware
    By Game_Master in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 19th November 2010, 10:02 PM
  4. Using hardware accelleration
    By westray in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 7th April 2008, 10:26 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •