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    mmf2 scrolling

    i know there is a tut on the website, and it did work. once. i am trying to figure it out, but all i remember is a much i had to scan the document to simply auto scroll. could some give me, say, the laymans scrolling tut? i would apperceate my noob question answered, please.

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    Re: mmf2 scrolling

    i'm sorry, but i nedd to figure out how to work the autoscroll too. i can't repeat what i did. thank you, and i i want to mention that your version of autoscroll works well. thank you for that too.

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    Re: mmf2 scrolling

    i don't see a rules page, and i can't edit my pervious post, so i will ask again with out spelling errors. i need a easier tutorial on autoscrolling. thank you for the help.

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    Re: mmf2 scrolling

    what exactly do you mean by autoscroll. What do you want to do?

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    Re: mmf2 scrolling

    Quote Originally Posted by Ninjustsu
    i'm sorry, but i nedd to figure out how to work the autoscroll too. i can't repeat what i did. thank you, and i i want to mention that your version of autoscroll works well. thank you for that too.
    By "autoscroll" do you mean that you're level or app screen or whatever will automatically move, without player input? This is the way I do it:

    1) Make sure your level is set up to however big it needs to be. For eg, a left-to-right autoscrolling level, you might want to set it at something like 3000 x 480

    2) Create another object. Call it 'camera' if you want.

    3) In it's properties, clear 'visible at start' to make it invisible when the game runs.

    4) Let's say, for sake of argument, you want the game to autoscroll from left to right. Go put your camera in the middle top of the screen area (using standard screen size 640x480, put the camera at 320,0). It can go anywhere top to bottom of the screen, it doesn't matter. I prefer to put it outside the play area.

    5) Right, code time. Create an 'Always' condition. Under the camera, set X Position to X("Camera")+1. That'll make it move to the right. Use +2 or more for faster scrolling

    6) Under the same Always condition, this time on Frame (the chessboard), set "Centre Horizontal Position of Window in Frame" to X("Camera").

    7) Run your app. The level should now autoscroll! You might want to put a gradiented quick backdrop along the length of the level to see the scrolling.


    Hope that helps!

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    Re: mmf2 scrolling

    i can't even get that prefect tut to work! gah, i'm pretty sure i am screwing up the code, is there any simplier way to do it
    ?like, with reterive data from obj?

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    Re: mmf2 scrolling

    The simplest autoscroll I can think of would be similar to Raylax's.

    Just start a new application and make the frame 3000 by 480 and the application 640 by 480. Create an active object and give it a bouncing ball movement, but make the initial direction right and erase all the other directions. Now for an event in the event editor, create an always condition and use, Center frame window 0,0 relative to active. Now run it. It may not look like its moving because there is no background, but if you put in some more objects that aren't moving, you will see it is scrolling from left to right across the screen.

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    Re: mmf2 scrolling

    OH MY GOD!




    it worked, but only one more question, how do you make it loop on this technuque? it just leaves the playing field.

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    Re: mmf2 scrolling

    Do you mean you want it to scroll forever? Set the virtual width and height to "-1"

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    Re: mmf2 scrolling

    OH MY GOD! YOU GUYS ROCK!


    thanks i think i got it. know i can really start working on projects. i mean it's really hard to make a good game in a statonary box, is'nt it?
    i also know i said last question, but i got 1 more to help with the scrollings.
    1. can you fix it to see farther that 2 screen lengths in the editor? it limits the amount of terrian you can have.

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