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Thread: Minimap Object - Public Beta

  1. #11
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    Minimap Object - Public Beta 2

    Second Beta Released

    Changes
    * Added drawing of basic shapes (in global and minimap coordinates)
    * Can now be Resized at runtime
    * Fixed Scrolling Issue (Thanks LIJI)
    * Changed name to "mini_map.mfx" to avoid conflicts with the old object.

    Get it here!

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Minimap Object - Public Beta 2

    It should really be realeased from Beta now. its really cool! :cool:

    Good Work Daniel

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    Re: Minimap Object - Public Beta 2

    Thanks ^^

  4. #14
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Minimap Object - Public Beta 2

    Is mini_map.mfx is incompatible with minimap.mfx ? Why do you have changed the name ?

    Adding actions or other things don't break the compatibility if they are still ordered in the same way as before.

    Thanks a lot for the new features.

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    Re: Minimap Object - Public Beta 2

    It should be compatible..

    I changed the name to avoid conflicts with the old mmf1.5 object.. Since it had the same name, an application made in 1.5 using the old minimap could crash as it tries to load...


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    Clicker Multimedia Fusion 2

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    Re: Minimap Object - Public Beta 2

    NVM

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    Re: Minimap Object - Public Beta 2

    Anyone found any issues?
    I have found 1 which has been fixed for release.
    Also added a few more shapes for the Object blitting action.

  8. #18
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    Re: Minimap Object - Public Beta 2

    Very nice.
    I'm not a fan of nag-message boxes, since it slows down development, but if you insist.

    What would make this perfect is if it could be set to be Semi-Transparent.

    I'm happy as-is though. Just get rid of that annoying message box! :P

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    Re: Minimap Object - Public Beta 2

    awesome, thanks so much for this one, I was coding my minimap so far, but now I just can through over the code and use the extension for that

  10. #20
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    Re: Minimap Object - Public Beta 2

    Yeah, this also helps to use less objects in your frame.

    20,000 max objects is a bit stingy, if you ask me. :P
    ... I mean, you can work around it, but still. Just lift that. If it gets really slow for us after 20k, it's our problem.

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