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Thread: MMF2 HWA Beta

  1. #11
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    Re: MMF2 HWA Beta

    Another bug: Strings go a bit weird if they are overlapped by another object.

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    Re: MMF2 HWA Beta

    Could we also have the object limit removed then? I know 20,000 actives is a lot of actives but if its HWA'ed then I assume theres no need to limit items? Or is it?

  3. #13
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Re: MMF2 HWA Beta

    Why would you need more then 20 000?
    Jean Villy Edberg

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: MMF2 HWA Beta

    Why not?

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    Re: MMF2 HWA Beta

    OOh. ;__; I wish I still had my wonderful zombie shooter IT got laggy at 3000 objects and I had the flame objects and all these ink effects. But sadly it got deleted. O that game would hae been great with HWA. Can't wait till BETA 0.2 comes out!

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    Re: MMF2 HWA Beta

    Ok, I just had a crash.. But no idea how. Left my computer for about 10 minutes maybe, came back and the HWA beta had crashed. All I did was lock my computer (windows key + L) between leaving and coming back.

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    Re: MMF2 HWA Beta

    Nice!

    But there's one thing I don't understand. You said Full screen mode doesn't work with HWA: I loaded a MMF2 application of mine which uses the "Change Resolution mode" and it works perfectly (=it goes full screen).

    Is that normal?

  8. #18
    Clickteam Clickteam

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    Re: MMF2 HWA Beta

    Old applications are either in standard or DirectDraw mode, you have to select "Direct3D9" or "Direct3D8" in the properties of the application to make it use HWA.

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    Re: MMF2 HWA Beta

    Anything to do with the mouse seems to not work. It doesn't appear on some frames, never registers clicks, and on frames where an object is centered to the mouse, as it enters the picture, it crashes the whole game.

    EDIT: Actually, I'm not sure if it's the mouse specifically, it registers right on frames but always crashes when the crosshair enters. I will update this post more, probably.

    EDIT 2: Rotating seems to always smoothen graphics (like when you pick 1 after you change the angle of an object). It looks very ugly for small resolution games and I hope it can be fixed.

    EDIT 3: Actually, I should refrain from saying anything because I can't move for two seconds anywhere before it crashes for hard-to-decide reasons...

    EDIT 4: I think it likes to crash when I use ink effects.

  10. #20
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF2 HWA Beta

    Speech bubble extensions is not displayed... game crashes in mmf3dsomething.dll and I cant track down where.

    I tried simple scrolling with 200 objects and its framerate is lower than 30.. I guess HWA should be faster, isnt? I tried both DX 8 and DX 9

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