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Thread: MMF2 HWA Beta

  1. #71
    Clickteam Clickteam
    Anders's Avatar
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    Re: MMF2 HWA Beta

    Steven I'm quite sure that there is something else in your project that slows it down quite a bit. Your graphics seem very simple (few of them) so it shouldn't really slow down at all. If you can run 3D games at decent frame rates, so should your game.

  2. #72
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    Re: MMF2 HWA Beta

    wow, I enabled vsync and gave a boost in the FPS!

  3. #73
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: MMF2 HWA Beta

    It's the fire and smoke effects that slow it down.

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    Re: MMF2 HWA Beta

    Steve, what's your FPS setup? What's your Monitor refresh? have you vsync enabled?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: MMF2 HWA Beta

    I've got it setup so that 'always' one counter is having 1 added to and every one second that value is retrieved and set to the value of 3rd counter (in video) and the 2nd counter is set to zero.

    Refresh rate is 60hz

    Tried switching Vsync on and off but had no visible effect.

    The fire and smoke effects all use alpha-transparencies would this slow it down a lot? As I said above though, after turning CamStudio off the frame rate drops to 43 from 50.

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    Re: MMF2 HWA Beta

    No, I mean, at the application properties, your frame rate is set to 50... 80...?
    If your monitor allows, try setting the refresh rate to at least 85hz, set the Framrate to something between 80 and 90, and try with vsync on and off. It made a huge difference for me.

  7. #77
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: MMF2 HWA Beta

    Did all that, but again made no real difference. My monitor only goes to a max of 75hz and anything above 60 makes everything look very blurry. Maybe it's my coding *shrugs*

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    Re: MMF2 HWA Beta

    Okay this is a weird one:

    Ever since installing the HWA beta, I've been getting some bizarre graphical glitches while running an application in my old version of MMF2 (246)

    When changing frames, the next frame will have random objects placed in the spot of others. Like a quick backdrop I use for ground will be replaced with a random active object's first frame, and other random graphics are swapped around.

    I uninstalled the HWA beta, but I dont know if that has fixed it.

    (Edit: This actually may be related to Onu... I'll do more testing.)

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    Re: MMF2 HWA Beta

    The layer object doesn't seem to function properly since HWA. Every time I try to hide or change the order of layers through the layer object, it only displays the topmost layer. HWA also crashes when a main application and its sub-application both use layer objects.

    I also get occasional crashes while editing the game when Direct3D is enabled for the frame editor.

    HWA works great otherwise! Thanks Clickteam for all the hard work!!!

  10. #80
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: MMF2 HWA Beta

    The loadingtime when starting and ending a screensaver with HWA is quite long (about 10 seconds). This even counts for the settings window. And if I move the mouse or click a button while it loads, it crashes and I have to press ctrl+alt+delete.

    Just thought I would mention this since it doesn't say anywhere that HWA doesn't work well in screensavermode

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