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Thread: MMF2 HWA Beta

  1. #31
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: MMF2 HWA Beta

    Did a demo record using dx9 and I went to close the game MMF crashed. Looks a lot smoother though.

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    Re: MMF2 HWA Beta

    We WILL be able to change effects and coefficients during runtime, yes? Otherwise we could just change images in an image program to get the same result. I might be missing something.

    It seems unfinished (which it of course is) since Ink Effects has been replaced in the frame editor but is the exact same in the events still.

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    Re: MMF2 HWA Beta

    Wow, awesome! I tested it on my game and I'll show here differences between dx3d and normal
    EDIT
    WITH HWA


    WITHOUT HWA


    But my game was working very slow (about 5 fps sometimes) without HWA. With HWA it works with 70 FPS - awesome!

    BTW. Seems "Particle Spray Object" has bug on HWA version. MMF shows a error.

  4. #34
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    Re: MMF2 HWA Beta

    Overall nice; I like how you can use DX to filter the pixels when scaling the game upwards.

    I used the font terminal, and it was double spaced for some reason.

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    Re: MMF2 HWA Beta

    unfortunately 90% of my projects (all those with some work in them) crash so far... I hope I'figure out what is the cause asap

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    Re: MMF2 HWA Beta

    I have the same issue, but it'll be fixed eventually. This is a beta, and we couldn't have expected much more then what we've got.

  7. #37
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    Re: MMF2 HWA Beta

    Help! Suddenly HWA makes MMF apps not working correctly:
    If I start a game (musn't be made by me, just using mmf hwa), the window will take a screenshot of the background! Only windows forms wil be displayed. Well, sometimes it works, but so slow it has about 1 fps. I didn't change anything, it suddenly got mad like that
    Help!

  8. #38
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    Re: MMF2 HWA Beta

    LOL well don't say you wheren't warned. it's still beta.

    DX9 port
    http://www.ramraidersoftware.com/inv2_dx9.exe

    Original
    http://www.ramraidersoftware.com/inv2.exe

    I made this then played to 3rd level when everything starts going screwy.

    Don't make anything you plan to keep while this is still in BETA state. It quite clearly states on the installer.

  9. #39
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    Re: MMF2 HWA Beta

    Seems like it was Direct3D. My 3D games slowed the computer down - and they made that screenshot into background thing, too.
    Well, rebooted, works fine again, now!

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    Re: MMF2 HWA Beta

    I just made a simple new thing to test this out with. It's just an active object in a 3200x3200 pixel frame, and I have it do Always->Center display on Active object. I move it with the arrow keys.

    If I select Standard, it goes at a nice speed. But if I choose either DirectX8 or DirectX9, the speed is really slow!
    Why would that be? I figured it would be faster, or as fast.

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