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Thread: 2d fighter

  1. #1
    BernieC
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    2d fighter

    Hey all.

    Im new to the forum and new to game development too.
    I wanted to ask a question about resources. I'm developing a 2d fighting game (street fighter, SNK) and I've just about finished the character animations, but Im really intimidated about the idea of programming the game itself.
    I was wondering if anybody knows any good books, guides or articles about developing a 2d fighting game.

    It's more the logical process I need assistance with, because I have so many questions about how to go about it (ie. priorities, collision detection, A.I. etc).
    Im using Multimedia Fusion to create the game itself, so Ideally I'd like a tutorial for using Multimedia Fusion, but a good guide on any platform would be useful. I've already got Jason Darby's very good book for using Multimedia Fusion (Power Users Guide to Windows Development).

    Any help at all would be fantastic.
    Thanks

  2. #2
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    Re: 2d fighter

    Hi BernieC,

    I had this prob too some time ago,
    Use the manual for the MMF2 and i have a great tatic for AI movements. Make two arrows in red and at the start of the frame make them invisible. If the enemy colides with arrow pointing right, Set character in direction of right.

    you see I use more invisible objects in a game than anything, this is just an example. I may not make sense but writing replys is boring........



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