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Thread: HWA Ink Effect Question

  1. #11
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    Re: HWA Ink Effect Question

    Just make it's alpha layer become more and more transparent with each frame. It's a lot of work but it works fine.

  2. #12
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    Re: HWA Ink Effect Question

    some of the included shaders have a blend coefficient which seems to act like the transparency slider

    not sure why ones like Add and Subtract don't have it

  3. #13
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    Re: HWA Ink Effect Question

    This can't be true, my objects still obey events even when they are being destroyed.
    Example File


    PS: You are right though, the ink effects are shut off, when the fade is triggered.

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    Re: HWA Ink Effect Question

    The link is broken?

  5. #15
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    Re: HWA Ink Effect Question

    I fixed the link and made it a ZIP. For some reason, my host must not like MFA files.

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    Re: HWA Ink Effect Question

    cool, thanks!

  7. #17
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    Re: HWA Ink Effect Question

    That would be good, if Ink effects and semi transparency were separate in the final build.

    Then I could easily achieve the effect I was after.

  8. #18
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    Re: HWA Ink Effect Question

    Pixel shader effects and semi-transparency are already separate in the current build. This part is not yet fully optimized, but it works (unless there is a bug). This doesn't work with software ink effects.

  9. #19
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    Re: HWA Ink Effect Question

    When I add semi-transparency, it seems to loose the additive effect as the black borders of my explosion return.

    I have uploaded my source with semi transparency on one and removed on the other.

    http://www.auld-games.co.uk/hwatest.rar

  10. #20
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    Re: HWA Ink Effect Question

    Ah, yes, there might be a bug with the effects that have a software version like Additive Blending. I'll try to fix it.

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