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Thread: [BUG]HWA and Pixel Object

  1. #21
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    Re: [BUG]HWA and Pixel Object

    Quote Originally Posted by SEELE
    Of course you still compress it;(guh) you just don't use and low level drawing protocols.
    Uh... huh... I have no idea what that is supposed to mean...

    Do you mean I should try the built in codecs (the ones that come with Windows?). I really don't like those ones because they lead to large file sizes, and crappy video quality. The game I'm making is freeware, (and therefore, you download it off the internet), so I have to keep the filesize as low as possible. The installer for XVid is only about 800kb, so I figure that's no big deal at all.

    Going back to the original topic (no not THAT original, the one about me being lazy for some reason), checking in the registry isn't exactly the best idea. A newer version of the codec might have different registry key locations, or the locations may be different because someone is trying to run it on Vista instead of XP (or lower). Plus, even thought the registry entries are there, the user might have manually gone in and deleted the Xvid files (I don't know why they'd do that, it's just a possibility), so in that case it would appear that they have it, it just wouldn't play.

    The way I chose to do it is the one sure way to make sure that they have it, it's the right version, and ultimately, it can play.

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    Re: [BUG]HWA and Pixel Object

    Was anyone keeping score? LMAO!

  3. #23
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    Re: [BUG]HWA and Pixel Object

    I can See my way will only confuse you, if you can make your way work; then great.

    Good Luck.

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    Re: [BUG]HWA and Pixel Object

    I get this bug aswell.

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    Re: [BUG]HWA and Pixel Object

    yes, as for the original problem. all graphical extension will have problems with the HWA beta.

    if you can't work around it, just wait until the necessary extension is ported.

  6. #26
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    Re: [BUG]HWA and Pixel Object

    Technically this object is a graphical object, and since 3rd party graphical objects don't work with HWA for now, so does this one.

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    Re: [BUG]HWA and Pixel Object

    Eh? You mean 3rd party objects don't work with HWA? Or do you mean it just has to be reprogrammed?

  8. #28
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [BUG]HWA and Pixel Object

    Some work, some must be optimized/verified, some others need to be reprogrammed to support HWA.

  9. #29
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    Re: [BUG]HWA and Pixel Object

    That only applies to graphical objects though

  10. #30
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    Re: [BUG]HWA and Pixel Object

    Quote Originally Posted by LazyCoder
    Eh? You mean 3rd party objects don't work with HWA? Or do you mean it just has to be reprogrammed?
    No no no! 3rd party graphical objects can't be used with HWA until the SDK is updated and the creator updates them.

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