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Thread: Expandable Pixel Shaders (In the future)

  1. #1
    Clicker Multimedia Fusion 2
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    Expandable Pixel Shaders (In the future)

    Looking at the way this new shader window is set up, are we looking at the ability to expand shaders just like we do with extensions, in the future of HWA? If so, I can see this being an amazing new step for MMF2, because not only will we have pixel shaders, but we can as a community, expand on them with things like reflection/refraction, glow, lighting effects, fire, water, etc.

    Any input on this Yves? On the list? Planned? I'm not looking for a date, I just want to know if it'll be possible in the future.

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    Clickteam Clickteam

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    Re: Expandable Pixel Shaders (In the future)

    It is possible now. Just take a look at the Effects folder. It contains .fx and .xml files.

    A .fx file is a standard Direct3D effect file, it contains the effect (both vertex and pixel shaders, but only pixel shaders work in MMF2, at least in this version). The effect is in HLSL language for DX9 and in a kind of assembly language for DX8.

    The .xml file contains some info for MMF2 (effect name, parameters, etc.).

    I'll write more info about that later.

  3. #3
    Clicker Multimedia Fusion 2
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    Re: Expandable Pixel Shaders (In the future)

    Very nice, I had a feeling it was possible, but considering it was a beta, I wanted to ask about it.

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