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Thread: MMF2 HWA Beta 1e

  1. #21
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    Re: MMF2 HWA Beta 1e

    Could you send me your game konjak? I cannot reproduce this problem at all. Thanks !

    Arnax, could you send me an example too? Thanks!

  2. #22
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 HWA Beta 1e

    Making a counter, unchecking "Display as background", moving it to front and checking "display as background" keeps it still infront of active objects.

    Going to fullscreen mode using the "fullscreen mode" action during runtime doesn't work either.

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    Re: MMF2 HWA Beta 1e

    Quote Originally Posted by Arnax
    The layer object does not work in HWA mode. I haven't tested all of the functions of the layer object, but the condition that tests if an object is on top didn't work. Also, making layers invisible or visible (by name if that makes a difference) caused a crash. Those were the only 2 things I used the object for, so there may be other bugs as well.

    Also, I didn't test if the condition (testing if an object is on top) worked in normal mode (I have version 244 MMF2), but making layers visible or invisible did.
    False. I made a game from scratch using HWA and the newest build, and the layer object works perfectly with all conditions.

  4. #24
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    Re: MMF2 HWA Beta 1e

    Wow, it works great for my game But I noticed some bugs:

    -Speech Bubble Object is not working
    -Flame Object is not working

    EDIT: I tested another game and notice new bugs:

    -Text type Counters are not visible
    -Particle Spray object works fine only with 1st sprayer preset. Next causes a bug the same as before.
    -MMF crashes, when I try to enter one of the frames from Storyboard editor.

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    Re: MMF2 HWA Beta 1e

    To Bruto_Memo:

    Sorry, I failed to read all the posts before reporting the bug about the string object.

  6. #26
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    Re: MMF2 HWA Beta 1e

    - Speech bubble : I'll try to convert it, it shouldn't be complicated to do (however it might be slower in HWA mode).
    - Flame object : more difficult, might have to do it via a pixel shader.
    - Text counters : fixed in the next patch.
    - Particle Spray object : could you send me an example please?
    - Crash : cannot reproduce it, I'll try on other machines.

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    Re: MMF2 HWA Beta 1e

    Has anybody tried Active Picture? I am assuming that it needs work yet because resizing acts odd now in HWA.

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    Re: MMF2 HWA Beta 1e

    Bugs found:
    - Bitmap buttons don't render properly
    - Grab desktop at start option does not work
    - When using the window control object to make a resizeable app (like in the tutorial on the website), the frame renders too large on startup and when the window is shrunk it renders too small
    - MMF2 crashes when I select a frame in storyboard editor (sometimes)
    - After the crash, MMF2 causes my taskbar to disappear & appear on restart
    - Some .mfa files saved in build R247 cause MMF2 to crash when I attempt to change their display mode to Direct3D 9

    These occured under Windows Vista, still have to test under XP.

  9. #29
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: MMF2 HWA Beta 1e

    Once the active picture supports rotations and the 'create backdrop object' action, my new game should work with HWA, which means that I can do a whole lot of tests

    By the way, the active picture transparency bug still remains.

  10. #30
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    Re: MMF2 HWA Beta 1e

    I'm working on the APO. Create Backdrop will work in the next version (although it could be slow, I haven't tested the performances yet - if so, I might have to add some options). Rotations and scale are complicated to do given the way the object is handled, I don't know if they will work in the next update.

    Thanks FonDev. I knew about the first 2 problems, I forgot to mention them.

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