Please, Yves, couldn't there be a way to redirect using old ink effects to the new ones since there are the same effect in the new ones? Because that seems like it could be the one obstacle for me right now and every single thing that can somehow be attacked uses Invert in my game and if in the end all HWA does with old effects is ignore them I'd have to go through every single object over every single frame.
Is there no way to just have the old corresponding effects switch to the new? Like it reads the old input and redirects it to the new Invert through the program?
Not only should that fix the error I mentioned before, but as you said somewhere old effects just shouldn't render AT ALL right now, this would save many converting people I'd wager.