Could you send me your game konjak? I cannot reproduce this problem at all. Thanks !
Arnax, could you send me an example too? Thanks!

Could you send me your game konjak? I cannot reproduce this problem at all. Thanks !
Arnax, could you send me an example too? Thanks!

Making a counter, unchecking "Display as background", moving it to front and checking "display as background" keeps it still infront of active objects.
Going to fullscreen mode using the "fullscreen mode" action during runtime doesn't work either.

False. I made a game from scratch using HWA and the newest build, and the layer object works perfectly with all conditions.Originally Posted by Arnax
Wow, it works great for my gameBut I noticed some bugs:
-Speech Bubble Object is not working
-Flame Object is not working
EDIT: I tested another game and notice new bugs:
-Text type Counters are not visible
-Particle Spray object works fine only with 1st sprayer preset. Next causes a bug the same as before.
-MMF crashes, when I try to enter one of the frames from Storyboard editor.
To Bruto_Memo:
Sorry, I failed to read all the posts before reporting the bug about the string object.

- Speech bubble : I'll try to convert it, it shouldn't be complicated to do (however it might be slower in HWA mode).
- Flame object : more difficult, might have to do it via a pixel shader.
- Text counters : fixed in the next patch.
- Particle Spray object : could you send me an example please?
- Crash : cannot reproduce it, I'll try on other machines.
Has anybody tried Active Picture? I am assuming that it needs work yet because resizing acts odd now in HWA.
Bugs found:
- Bitmap buttons don't render properly
- Grab desktop at start option does not work
- When using the window control object to make a resizeable app (like in the tutorial on the website), the frame renders too large on startup and when the window is shrunk it renders too small
- MMF2 crashes when I select a frame in storyboard editor (sometimes)
- After the crash, MMF2 causes my taskbar to disappear & appear on restart
- Some .mfa files saved in build R247 cause MMF2 to crash when I attempt to change their display mode to Direct3D 9
These occured under Windows Vista, still have to test under XP.
Once the active picture supports rotations and the 'create backdrop object' action, my new game should work with HWA, which means that I can do a whole lot of tests
By the way, the active picture transparency bug still remains.

I'm working on the APO. Create Backdrop will work in the next version (although it could be slow, I haven't tested the performances yet - if so, I might have to add some options). Rotations and scale are complicated to do given the way the object is handled, I don't know if they will work in the next update.
Thanks FonDev. I knew about the first 2 problems, I forgot to mention them.