Well, my question is if there will be floating point positions for active objects coming up with hwa!
How it works is pretty simple to describe:
User enters 21.3 for an object's X.
Now hardware will render the image "smoothed" a bit to the right, like Photoshop does on using float positions.
So, Yves, Francois, will you implement this feature?
Would be great for circular movements (cos, sin) using a slow increase of the angle.