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Thread: HWA: active objects not supported?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    HWA: active objects not supported?

    Hello,

    i've noticed that 40+ actives (with alpha transparency)
    slow down the app from 90 to 8 fps when always rotating
    or scaling with maximum quality.
    Without rotate/scale the framerate drops at 500+ objects to 50-.

    With active picture objects (with alpha transparency) the
    framerate drops only at 1500+ objects to 80 and at 2500+ objects
    to 50. Rotate/scale has no effect on the framerate.

    I this a known bug?
    Display mode is Direct3D 9, VSync is off.

    MMF2 Dev HWA Beta 1F

  2. #2
    Clickteam Clickteam

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    Re: HWA: active objects not supported?

    Hmm... that shouldn't happen... could you send me your 2 applications? the one with the active objects and the one with the active picture objects? Thanks!

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: HWA: active objects not supported?

    Thank you!
    The files are posted in the file archive .


    Shortcuts:
    Q/A: Speed +/-
    W/S: Scale +/-
    ESC: exit

  4. #4
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    Re: HWA: active objects not supported?

    Weird, I downloaded your file and it really slow, but with no apparent reason for it.

  5. #5
    Clickteam Clickteam

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    Re: HWA: active objects not supported?

    This application is slow for active objects with rotate or scale because there is an On Collide event. The active picture objects are always in box collision mode, not in fine collision mode.

    I plan to improve this in a future version, or at least to add a new option to speed up the collisions in some cases. More info later.

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