User Tag List

Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33

Thread: mmf2d AI

  1. #21
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    To upload your .mfa file, go to the file-archive forum. When you make a new topic there it will give you the option to attach a file.

    I don't know if the 'hunger code' affects the problem in any way. Ill just have to take a look and see. Just post whatever you have.

  2. #22
    No Products Registered

    Join Date
    Nov 2007
    Posts
    92
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    posted

  3. #23
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    Alright, so the little white guy with the big ears is supposed to go for the golden egg?

    I fixed that by doing:
    Code:
    Always
    -Look at (0,0) from egg
    Now tell me exactly what you want him to do..

    -Should he stop moving while eating?
    -Should he always hunt for the egg or only when he is at a certain hunger level?
    -What does active 3 have to do with anything?

  4. #24
    No Products Registered

    Join Date
    Nov 2007
    Posts
    92
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    when the lives in the blue bar at the right is 3 or less, he is to hunt for a cream puff. i made it my self, so yeah. my problem was that after he's fed, the always prevents him from following the ative dimond again.

  5. #25
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)HTML5 Export Module (Steam)SWF Export Module (Steam)Firefly 3D Module (Steam)
    Spryz's Avatar
    Join Date
    Jul 2006
    Location
    United Kingdom
    Posts
    251
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    So after he has eaten his food you want his original movement restored ?

  6. #26
    No Products Registered

    Join Date
    Nov 2007
    Posts
    92
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    yes.

  7. #27
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    Well then simply do this:

    Code:
    Number of lives <=3
    -> Look at (0,0) from food
    
    Number of lives > 3
    -> Look at (0,0) from activediamond

    And you probably want lives to increase when he eats:
    Code:
    Collision between white_guy and food
    -> destroy food
    -> add 1 to lives

  8. #28
    No Products Registered

    Join Date
    Nov 2007
    Posts
    92
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    thank you, this all worked. i owe you one. but anyway i'll post again if i need the assistance. i'll also put CALUMON V-PET DRAFT A on a new forum in the archive. thanks. nevermind the second post .

  9. #29
    No Products Registered

    Join Date
    Nov 2007
    Posts
    92
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    im baaack! i just made a second food and the codes right he just runs into the food and well... twichs again. the only difference betwwen this codes is that he goes to this if a large blue square overlaps it, and if he sn't full-full. (6 lives)

  10. #30
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mmf2d AI

    You are going to have to explain more cause I really can't tell what it is your are asking..

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Similar Threads

  1. Buttons over all MMF2D
    By Ninjustsu in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 13th October 2008, 07:34 AM
  2. mmf2d chat help
    By Ninjustsu in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 21st February 2008, 11:41 PM
  3. rpg help for mmf2d
    By Ninjustsu in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 9th December 2007, 10:38 AM
  4. MMF2 to MMF2D
    By MetalOS in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 10th January 2007, 12:53 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •