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Thread: Motion blur when a character is running?

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    Motion blur when a character is running?

    I Have a character that I want to get motion blur on him when he starts running. Is it possible to make motion blur when a character speeds up or something?

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    Clicker Multimedia Fusion 2 Developer

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    Re: Motion blur when a character is running?

    Yes.
    Clone him and create it always at the player x and y position. Then make the clone fade out using semi-transparency, and when it hits 128 delete the object. You can make the semi-transparency start at a point depending on the current speed.

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    Re: Motion blur when a character is running?

    Thank you I will try that.

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    Re: Motion blur when a character is running?

    Also, make the clone face the same direction as the character, play the same animation sequence, and force it to the same animation frame, that way it looks even better.

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    Re: Motion blur when a character is running?

    Just be aware that that effect is very memory intensive.

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    Re: Motion blur when a character is running?

    That's why you should strategically limit how many you use and decide how fast they will fade out.

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    Re: Motion blur when a character is running?

    Here is an example, to give you a better idea.

    http://www.sendspace.com/file/aconyv

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