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Thread: Sprite Replacing

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    Alonso's Avatar
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    Re: Sprite Replacing

    Maybe uninstall and reinstall MMF?

  2. #12
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    Re: Sprite Replacing

    I'm pretty sure the global objects with different graphics were the problem in at least my project. The only way to really fix it is to unglobalise said object....which will unglobalise it in all other frames....then rename it something else that isn't used anywhere else in the project, then reglobalise it. Unfortunately i have so many objects that it was actually easier and quicker to just DELETE the objects and remake a lot of them. Funny thing is, it seemed to cause ALL around problems. Like it wouldn't just be the globalised objects it affected, it would affect objects that had NOTHING to do with them too. This i see to be a big oversight by MMF. If i have a global object with a specific name in one frame, even in another frame it shouldn't allow me to make another object with the same name. it seems to be ok for actives, but it will definitely allow you to give a backdrop the same name as another global backdrop as long as the original isn't in the same frame.

  3. #13
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    Re: Sprite Replacing

    Actually i've taken to just setting aside one frame for "object creation." I make all the objects in this frame, so there's no chance of two getting the same name. It's worked so far.

  4. #14
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    Re: Sprite Replacing

    Yves, you should have no issue reproducing the bug with the application I sent you, as I could reproduce it on multiple computers.

    As soon as you open the file and the sprites are garbled, that file is pretty much screwed. Its unfixable and I was only able go get around by going back to a older version of my application and rebuilding what I had in my newer app, and I still saw one more sprite-replacement bug which was fixed by cloning the object and replacing it in the event editor.

  5. #15
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    Re: Sprite Replacing

    I'm almost certain the problem is caused by the global objects with different graphics in different frames that i mentioned earlier. I've run into the problem a few more times, and got rid of all the problematic globals, and it has fixed it every single time. Be aware that it doesn't affect just the problem global objects, it affects random other objects as well. Unfortunately, fixing it sometimes means deleting all said objects and remaking/replacing all of them.

  6. #16
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    Re: Sprite Replacing

    The sprites being replaced for me were backdrop objects, and I dont have any global actives.

  7. #17
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    Re: Sprite Replacing

    It affects the backdrops too. I had a particularly interesting occurance where a frame from my character's juping animation replaced one of my backdrop tiles.

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    Re: Sprite Replacing

    Any developments on this issue? ;(

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    Re: Sprite Replacing

    *raises hand* I had this too. Recently I replaced all the graphics in my game with updated, "global" backgrounds. It's not all the time but occasionally it will replace backgrounds with the players sprite.

    But it stopped one day. Just plain out fixed itself. No new beta installs or extensions.

  10. #20
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    Re: Sprite Replacing

    Yeah, i thought i had it fixed, but really it just delayed it some. I still get the problem. It seems, that adding new objects makes it stop. But i can't help but think that it really isn't stopping it, just moving the problem somewhere else. I've just emailed clickteam support about this. If they offer any solution i'll be sure to post it here too.


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