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Thread: Forced Frame Change + Animation

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    Forced Frame Change + Animation

    Okay, so...

    Basically, the problem which I am experiencing is that my animations will not restart after they've been stopped.

    I have a sixteen frame attack animation in the game I'm working on. The idea is that the weapon should take a proportionately longer time to retract the farther it is thrown. Thus, if a weapon strikes an opponent on frame zero, I wish to skip to the last frame and restart the animation so it appears to return quickly. To that end, I have: (note that the attack animation is stopped elsewhere, in the collision detection section)

    (Weapon)
    Force animation frame to 15
    Start animation

    Does this just not work at all? I've tried it in the alternate order; no dice. If this doesn't work, what's the best way to go about fixing this?

    -RR

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Forced Frame Change + Animation

    Try adding "restore animation" as well. I think that's explicitly needed once you've forced an animation frame, to give control of the animation back to MMF2.

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    Re: Forced Frame Change + Animation

    Thanks for the suggestion, but it didn't work. I had already tried using Refresh Animation Sequence; the animation won't even restart.

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