Thanks, LB. I might just open up a yahoo account.
Thanks, LB. I might just open up a yahoo account.
Ok I fixed it. I will email it back to you in a moment.
Thanks, Sieg! I tried it out and it does work for those line notes.
Is it possible, the way you've got it set up, to have notes coming across the spaces (between two lines) as well? There are notes on the lines, as you've programmed, but also notes in between the lines, and notes that are tangent to the top and bottom lines of each set of five lines, sort of hanging off the staff or sitting on top of it. Also notes on those little lines above and below and in the middle, and notes in between them on spaces as well.
Also, is there any way the letter counter could keep cycling through the notes A through G if you kept pressing the right arrow, and backwards through the same letters continually if you kept pressing the left arrow? And any way the letter could be attached to the shooter?
I can't say I understood exactly what you did, but it is looking good so far. Thanks!
Yes all of that can be done quite easily
In the group named "Shoot note" you see several events like:Is it possible, the way you've got it set up, to have notes coming across the spaces (between two lines) as well? There are notes on the lines, as you've programmed, but also notes in between the lines, and notes that are tangent to the top and bottom lines of each set of five lines, sort of hanging off the staff or sitting on top of it. Also notes on those little lines above and below and in the middle, and notes in between them on spaces as well.
Global Value A = 0
Global Value A = 1
Global Value A = 2
... and so on.
You can add as many of those as you like (you said you needed about 30).
Just remember to increase the random value as well. Right now it is random(5) which means 0-4. If you add Global Value A = 5, you should set this to random(6) which means 0-5.
You can just copy the entire event 30 times and change the numbers.
Now take a look at the event "Global Value A = 0". It's first action is:
If you right click that action and choose "edit" you will be able to change the locations where the note is shooting from. Just drag and drop it anywhere!Code:-> Create "note" at (660,142) layer3.
First set the minimum value of the counter to -1 and the maximum to 7. You can do this in the properties of the counterobject (frame editor).is there any way the letter counter could keep cycling through the notes A through G if you kept pressing the right arrow, and backwards through the same letters continually if you kept pressing the left arrow?
Now add these 2 events:
Code:if Counter < 0 -> set Counter to 6 if Counter > 6 -> set Counter to 0
Add this event:And any way the letter could be attached to the shooter?
To get this action do the following:Code:Always -> Set position of "A-G" at (40,50) from warrior
- In the action column of the stringobject, select "position -> select position".
- A popup will appear. Click "Relative to..."
- Choose the warrior object.
- enter (40,50) at the coordinates.
Gosh, thanks! Give me a few days to work on this, and I'll let you know if I got anywhere with it. It looks like it might work.
Hey! I got the counter to stick to her feet when she moves around! Thanks!
I can't figure out, though, how to set the minimum and maximum values of the counter. I went to the frame editor and selected the counter, but I didn't see any way to do it in the Properties toolbar. Where exactly do I go!
HEY! I got the five notes in the right places, and the game is sure a lot easier to play now!
I also copied the global conditions so that I now have enough for 35 notes. But I am not sure how to set the random value. Can you tell me specifically how to do that?
Pictures say it all..
Never mind about the random value; I figured that out.
I've got Global Value 5, which goes with F on the counter, and Global Value 6, which goes with G on the counter, operating for the F and the G at the top of the treble clef. Altogether I've got seven notes functioning now, A through G.
The thing is that there are about 5 of each of these letters represented on this staff. I am able to get notes firing over all the other lines and spaces, but they don't explode when I fire at them. How do I link them up to the letters on the counter?
I don't understand what you are saying.. 5 A's? Please remember I have no idea how to read music notes, so I don't really get what you are trying to accomplish.The thing is that there are about 5 of each of these letters represented on this staff.
And what is a treble clef?