User Tag List

Results 1 to 3 of 3

Thread: Mouse aiming

  1. #1
    No Products Registered

    Join Date
    Apr 2007
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Mouse aiming

    out of curiousity what would be the best way to set up a mouse aim, for an isometric type shooter, leaving the wasd keys for movement?

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export Module

    Join Date
    Sep 2006
    Posts
    511
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mouse aiming

    I'd probably create a scope
    have the scope align with the mouse
    and make the mouse invisable
    when you want to shoot at something you just click it
    Shoot in the direction of the object if is overlapping the scope

  3. #3
    No Products Registered

    Join Date
    Apr 2007
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mouse aiming

    thanks for that advice.

Similar Threads

  1. Aiming based on Mouse Position
    By playfair in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 24th November 2012, 04:53 PM
  2. Tutorial Support for2D Platform shooter, Joints, 360* Mouse aiming. (multiplayer)
    By masterolive in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 20th June 2012, 06:56 PM
  3. aiming like a clock
    By theninjablooper in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 6th December 2010, 10:08 PM
  4. Java+360 aiming
    By Watermelon786 in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 20th March 2010, 11:42 PM
  5. Mouse aiming help
    By Codemonkey in forum File Archive
    Replies: 4
    Last Post: 20th May 2008, 07:50 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •