User Tag List

Results 1 to 10 of 10

Thread: Making backdrops appear in front

  1. #1
    No Products Registered

    Join Date
    Feb 2008
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Making backdrops appear in front

    Hi there,

    I was wondering if there was some kind of method of placing backdrops to appear in front of active objects without using an active object in place of a backdrop.

    Any ideas?

  2. #2
    Clicker iOS Export ModuleSWF Export Module

    Join Date
    Feb 2008
    Location
    Australia
    Posts
    16
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    Layers.
    Put the Backdrops on a layer thats on top of the layer that the Active Objects exist on.

  3. #3
    No Products Registered

    Join Date
    Feb 2007
    Location
    Sydney, Australia
    Posts
    1,654
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    Then the collisions wont work...

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DJFuego's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    1,410
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    I would have thought if they where in their own layer they would not collide.
    Would be nice to have an event like "X is colliding with backdrop on layer X" then wouldn't it.

  5. #5
    Clicker iOS Export ModuleSWF Export Module

    Join Date
    Feb 2008
    Location
    Australia
    Posts
    16
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    Put the backdrops on two layers then!
    One on the same layer as the Active, and one in-front.

    (Sigvatr never said they wanted collisions...)

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

    Join Date
    Jun 2006
    Location
    UK
    Posts
    519
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    Another method maybe is to move everything to Layer 2. Then when the time comes for you to move things behind the backdrop objects, move your active to Layer 1 for the time, then back again when you need your collisions again.

    It all depends on the kind of game / reason you want to do it.

  7. #7
    No Products Registered

    Join Date
    Feb 2008
    Location
    Weston-super-mare
    Posts
    112
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    But the problem with using layers is that it make the counter objects dissapear behind them when your standing still.

    And not even putting the counters on a higher layer level helps it just keep making them disspear behind.

    Clicktema really need to fix this problem, cause its really annoying with it doing that.

    I had to start my currents project again because of that stupid layer thing.

    It completly erased all my events when i removed the layers. }

  8. #8
    No Products Registered

    Join Date
    Jul 2007
    Location
    Bucharest, Romania
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    You could use two layers. One layer would be the backdrops you want in front, the next layer would be the backdrops that need to collide with the player.

    And doesn't the layer object allow collisions in different layers?

  9. #9
    No Products Registered

    Join Date
    Sep 2006
    Location
    Germany
    Posts
    861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    Quote Originally Posted by Martin_R_Bodger
    But the problem with using layers is that it make the counter objects dissapear behind them when your standing still.

    And not even putting the counters on a higher layer level helps it just keep making them disspear behind.

    Clicktema really need to fix this problem, cause its really annoying with it doing that.

    I had to start my currents project again because of that stupid layer thing.

    It completly erased all my events when i removed the layers. }
    This is not a bug, untick "display as background" and your counter will apear correct.

    ALSO: objects that created at the editor or at runtime are sorted that means, that an object that you created earlier will be overlapped by a new one if you place it over it or if it is on a higher layer.

    Create one Layer for the sky, one for the background like mountains etc. then comes layer 3 your actual level with the enemies and the player and all objects you can pickup. Then comes layer 4 which is the overlay, something that overlaps the player, like columns, tunnels etc. then comes layer 5 which is foreground, things that scroll by fast (does not fit always) and finally the layer for the HUD which contains the scores, the lives, all ingame messages, etc.

  10. #10
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Making backdrops appear in front

    Hm. Dunno if it was improved, but last time it checked, my FPS already halved when I had more than one layer.

Similar Threads

  1. Replies: 3
    Last Post: 23rd September 2013, 03:39 PM
  2. Ordering backdrops in front of actives?
    By XStar in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 6th November 2012, 12:59 PM
  3. Making Backdrops Appear in front of Actives
    By Corlen in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 26th February 2012, 01:42 PM
  4. Making text appear in front of another object
    By Okapi in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 1st April 2009, 04:57 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •