User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19

Thread: [Update] Onu v1.12

  1. #1
    No Products Registered

    Join Date
    Aug 2006
    Posts
    254
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Update] Onu v1.12

    The new version of Onu fixes some minor and obscure bugs, as well as adds some more features with the Advanced Sound engineer and other things. I also hope to upload the WSF toolset soon!

    www.syntesis.org/onu

    Release v1.12
    --------------------------
    ADDED: Frequency Multipliers for deck playback
    ADDED: Adv. Sound: Play w/ Freq Multiplier
    ADDED: Adv. Sound: GetDeckSoundID(

    ADDED: ModFusion: Now supports OGG sample compression (in WSF format)
    FIXED: ModFusion: Now will open WSF files with other file extensions. (hmm)

    FIXED: You may now stop a paused deck (this bug resurfaced in v1.10)

    FIXED: (v1.11 private release) Stop all decks (or stopping an unused deck) would cause decks to stutter later

  2. #2
    No Products Registered

    Join Date
    Jul 2006
    Posts
    2,289
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: [Update] Onu v1.12

    Great work there, Josh! You are a true inspiration and a great member of this community.

    While I can give thanks and admiration for your work, that is just not enough. Maybe others will add their acknowledgment for your time, effort, and vision?

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Posts
    2,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Update] Onu v1.12

    I've got the old WSF toolsets if anyone wants them

  4. #4
    Clickteam Clickteam
    Olivier's Avatar
    Join Date
    Jun 2006
    Posts
    3,000
    Mentioned
    9 Post(s)
    Tagged
    1 Thread(s)

    Re: [Update] Onu v1.12

    One word: Amazing. [cool] And of course Josh deserves more than that. Don't know if it's worth something, but he is already in good place in the credits of my upcoming game.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module
    Fusion 2.5 (Steam)
    Mathias's Avatar
    Join Date
    Jun 2006
    Location
    Copenhagen, Denmark
    Posts
    1,083
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Re: [Update] Onu v1.12

    I have a question, when stopping a deck with fade, it just stops it instantly. Is this a bug, or am I doing something wrong?

    EDIT: Nevermind. Onu seems to stop sounds instantly when 'Stop with Fade' is called twice.

  6. #6
    No Products Registered

    Join Date
    Aug 2006
    Posts
    254
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Update] Onu v1.12

    DarkKiller, that is part of the functionality of the Stop with Fade action. It took a while to decide what should happen when that happens, so I imagined the scenario in a media player where if you pressed stop it faded out. Now if you pressed stop twice I guess that would mean you'd really want it to stop right there. (:

    I look forward to running as far away from audio programming as possible, but it looks like I really enjoy it. There are SO many possibilities with engineers now that it is almost ridiculous. Imagine an engineer that can generate chip sounds on the fly, etc.

    Anyway, thanks for your comments. I really appreciate them

  7. #7
    Clickteam Clickteam
    Olivier's Avatar
    Join Date
    Jun 2006
    Posts
    3,000
    Mentioned
    9 Post(s)
    Tagged
    1 Thread(s)

    Re: [Update] Onu v1.12

    Quote Originally Posted by TwiTerror
    Imagine an engineer that can generate chip sounds on the fly, etc.
    [cool]

    Josh I have a question. Is there an easy way to add reverb or other (custom) audio effects to Onu's output?

  8. #8
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Update] Onu v1.12

    Mirrored:
    http://www.dynamicarcade.co.uk/mirror/syntesis/OnuSetup112.exe
    http://www.dynamicarcade.co.uk/mirror/syntesis/OnuSetup112.zip

    EDIT: I've taken v1.10 off the mirror now.

  9. #9
    No Products Registered

    Join Date
    Aug 2006
    Posts
    254
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Update] Onu v1.12

    OliverPearl >
    Onu 2.0. (;

    Thanks Dynasoft! I'll fix that now

  10. #10
    Clickteam Clickteam
    Olivier's Avatar
    Join Date
    Jun 2006
    Posts
    3,000
    Mentioned
    9 Post(s)
    Tagged
    1 Thread(s)

    Re: [Update] Onu v1.12

    Josh do you mean that you're already working on Onu 2.0?

Page 1 of 2 1 2 LastLast

Similar Threads

  1. About update
    By Xenon3000 in forum Fusion 2.5
    Replies: 1
    Last Post: 14th October 2013, 02:04 PM
  2. the next update...
    By Sevennemesis in forum Android Export Module Version 2.0
    Replies: 0
    Last Post: 14th May 2012, 08:57 PM
  3. I cant update my MMF 2 Dev
    By MGEnt in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 20th October 2010, 04:48 PM
  4. possible update.
    By SEELE in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 1st February 2008, 03:35 AM
  5. [UPDATE] Onu V1.03
    By TwiTerror in forum Extension Development
    Replies: 2
    Last Post: 5th January 2008, 07:37 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •