I'm making a short side-scrolling platformer that anyone can "skin" by changing png images in the games folder. My problem is I want an eligant way of creating the horizontally flipped frames while loading the animations into the active object. I wish there were an option in the "animation/load frame" action to automatically creat the flipped or rotated directions at the same time, but alass, this is not the case.
I really DONT want to double the amount of art in the folders to support the other direction...nor do I want to "chew up" the user's hard drive by creating the flipped images at run-time then loading them in every time you run the game.
how hard would it be for someone to make an exact clone of the active object, but with a create flipped or rotated animations action? Or, to have an option like rotate or scale that flips it horizontally WITHOUT the need for directx 9. This will be especially useful once it is possible to create aplications for mobile, where small file-size will be very important.