This is a fairly simple and very realistic motionblur example.
- Move Safely 2 Object
- Screen Capture Object (for taking snapshots of the effect)
Frame 1 is commented, and better than the others. By default, quality is set to 3, which I've found to be a good balance. A setting of 1 is the best looking, but can slow down when the object has moved long distances.
These screenshots are taken at a quality of 1. Lower qualities look good in motion, but not so good in screenshots.
^ A short movement.
^ A longer movement.
^ How it looks with cleanup disabled. This shows several frames, just without having erased the older blurs.
1. I haven't tried, but I doubt it'll work so well on layers. Keep it on the background layer.
2. The effect is very much limited to the framerate of the game, because it's using that as the exposure time. So the lower the framerate, the funkier the blur. Shouldn't be too hard to alter it for some other rate, or even just for 2 frames instead of one. One way may be to trigger the 'erase' event every 2 frames, instead of 'ALWAYS'.