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Thread: Joystick 2 object

  1. #1
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    Joystick 2 object

    Here is the new version of the classic Joystick object, now supporting more joysticks, more buttons, more information about the controller, but foremost Force Feedback effects, with several predefined effects but also the option to create custom effects.

    Support for all types joysticks, gamepads, steering wheels and Xbox controllers.

    Enjoy!
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  2. #2
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    Re: Joystick 2 object

    Changes:
    * Added a property to disable polling for new joysticks
    * Added an action to manually poll for new joysticks
    * Added an expression to get last active controller
    * Fixed a bug when using many controllers of same product
    * Xbox controller now recognized as having force feedback

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  3. #3
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    Re: Joystick 2 object

    Version 1.2

    Changes:
    * Added an option to poll the joystick every MMF-loop (default now).

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  4. #4
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    Re: Joystick 2 object

    Small update: Version 1.3

    * Doesn't depend on xinput, but loads it dynamically if it exist.
    * Added condition to test if xinput is enabled.
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  5. #5
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    Re: Joystick 2 object

    Version 1.4

    * Added option to not search for XBox controllers since that is slow for some ppl with Win7 SP1.
    * Fixed bug with ignore control and test direction
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  6. #6
    Hi,
    Yesterday I got a Xbox306 controller.
    Can this object recognize pressing LT, RT triggers at same time?

  7. #7
    Hi, is it not possible to create a new version of this extension, compatible with Fusion 2.5?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    +1

    I wish it was ported to Fusion, I had to loose rumble (force feedback) features in my game when I migrated it from MMF2 To Fusion.
    -Mike

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    I'm pretty sure it's already supported. I remember being able to use it, including rumble support.
    My website, and my GameJolt Profile. If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now.

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Ah, the force feedback works on the Xbox 360 controller but nothing else, got it. That's the controller I've been using to test my games, which is why I thought it supported force feedback still.
    My website, and my GameJolt Profile. If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now.

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