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Thread: online game help

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    online game help

    hello guys i have a question for my online game im working on. when you log in how can you become the same objectand the same time and it keeps on multyplying the object to create more objects each time you log on and create a new acountbut its always the same object?

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    Re: online game help

    Because there will be something unique about the object, for example alterable value a maybe there MOO id or there IP then when something happens you add 'and alterable value = MOO ID' in to the event and the action will only affect that object... may sense?

    :GRIN:

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    Re: online game help

    There are many tutorials about online gaming, some made by myself! Here's 2 links.

    Flava's Moo tutorial

    My article about mooclick


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    Re: online game help

    im useing moo game

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    Re: online game help

    would everytime player logs in crate a new objeect work?

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    Re: online game help

    Yes, if you need a new object for a player than you would create an object when they log in. I would suggest using Moo Click instead, it is more stable and better engineered. To differentiate between players, assigned each object an alterable value based on the MooID in the expressions for the Moo object as SEELE already said.

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    Re: online game help

    but doesn't moogame have the same fetures mooclick has?
    and why isn't moogame so stable?
    and um if i used mooclick would i have to use another object because im trying to keep it simple as possible?

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    Re: online game help

    I'm saying you should replace MooGame with MooClick if you aren't too far into the project because MooClick has a lot less problems than MooGame. You would still only be using one Moo extension.

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    Re: online game help

    is moogame more easier to use>?

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    Re: online game help

    I don't usually use MooGame because of its instability. But also, ironically enough, I think that MooClick is easier to use for making games than MooGame is. MooClick is pretty straightforward and if you have used MooGame, MooClick is nearly the same coding-wise.

    -And just a little side note, 800th post!

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