maybe he means active picture.........not sure
maybe he means active picture.........not sure
It's a .NET object.
Yeah I mean the .net control PictureBox.
Is the .net communication any better, smarter or faster than the Moo products?
yes all three.
A thing which can be pretty interesting should be to create a bunch of widgets with the .net object to create and let MMF2 use some components which are not available as extensions.![]()
Very nice idea Sphax, they could perhaps also be used as learning resources!?!
Very cool indeed. This seems like a good option for making a game client and server.
Any thoughts?
I noticed that "client.Receive(bufferRec);" is used here to only listen for incoming data at a certain time.
How possible would it be to listen for incoming data at any time, without hanging the game?
Like: let people move around, send data about how they are moving, and be able to receive data on how other players are moving - all at the same time.
Is a separate thread needed?
There is an example that comes with the object: 'Server.mfa' which does the listening continuously in a separate thread like you say.
Does anyone still have the example file? I'd like to see it. DarkKiller seems to have lost it during his host switch, unfortunately.