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Thread: Using dotNet to communicate with game servers

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    Using dotNet to communicate with game servers


    This example shows how to use dotNet to communicate with game servers using RCON.
    RCON is used in alot of Quake-like games, like Counter-Strike, Wolfenstein: Enemy Territory, and Call of Duty.

    I've tested this with W:ET, so if you have any problems running this on other RCON-compatible servers, please tell me
    (also, the example is half-commented, just post, I'll explain)





    Download is available here.


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    Re: Using dotNet to communicate with game servers

    That is amazing.

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    Forum Moderator Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: Using dotNet to communicate with game servers

    cool

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    Re: Using dotNet to communicate with game servers

    Wow ! That's impressive !

    I think the .net extension will allow a lot of different things ! That's amazing really.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Using dotNet to communicate with game servers

    Yes, a really impressive extension.

    And, when I saw that screenshot, I remembered that there exists a .NET wrapper for the (no, not again!) Irrlicht engine. I don't know if this three things (the engine, the wrapper and this extension) can fit together, but maybe somebody knows.

    Well done, Greyhill!

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    Re: Using dotNet to communicate with game servers

    Even if it's possible, you'll be obliged to program your game in .net.

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    Re: Using dotNet to communicate with game servers

    I guess it should be possible (but recently, I think they've dropped support for .net, no more versions).

    It would be cool if there was a possibility to create a subwindow to the main mmf2 window throught a Extension, and then somehow paste the irrlicht render by passsing ID.


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    Re: Using dotNet to communicate with game servers

    You could add a picturebox to the frame, and have irrlicht render to that. I'll take a crack...

    Edit: Yes irrlicht works fine, rendering to a picturebox or some .net control which you can add to the mmf frame. You have to have the irrlicht dlls in Data\Runtime to prevent crahses however.

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    Re: Using dotNet to communicate with game servers

    Might be faster to hide the mmf window, and render to a .net form though, or better yet, render to irrlicht's own window.
    Or even do it without mmf altogether.
    I'll shut up now.

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    Re: Using dotNet to communicate with game servers

    Picturebox?

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