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Thread: fade in/out transitions for sound?

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    fade in/out transitions for sound?

    I was wondering if there is a simple way to fade one music/sample into another. In my game, I am going to loop a sample for most of the level, but when you reach a part of the level (to fight a boss, let's say) I want to be able to fade out the loop wherever it is and then fade in the boss fight music.

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    Re: fade in/out transitions for sound?

    Yes, check out the sound actions. You have full control over the sound channels. Set the channels' volume relative to counters and you can make your own fade in/out

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    Re: fade in/out transitions for sound?

    What I usually do when I want a fade in/out is just set an alterable value called whatever you want(Eg. Fade), then do a "Set volume of specific sample", and make it relative to your Fade value. Then you can put an event in a group of events and make it something like:
    Group (Fade In/Out)

    Every .15 seconds| Add to alterable value (Fade) 1

    Then when you want it to stop you could just say like whenever Fade value equels eg. 50, deactivate group Fade In/Out.(If you want a fade out, set the value's intial value to whatever, then subtract instead of add) Although Popcorn's idea is way more simpler.

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