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Thread: Aquatic Flight Sim

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    Aquatic Flight Sim

    Any help please, coz i need a good way of getting water in properly coz the water in this isnt very good, can somebody send suggestions
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    Re: Aquatic Flight Sim

    If you have an idea on how to make better water without sacrifising the ability to go under-water, please tell me ok thanks.

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    Re: Aquatic Flight Sim

    You could use a semitransparent mode7 X object to create a paralaxed water backdrop. Get a picture of your sky, flip it upside-down then darken it by about 90%. Put it into an active picture object and set the ink effect to Add. This will create a nice looking reflection. The effect will look even better if you animate the water in the mode7 X object.

    You can also scale the mode7 and APO relative to the frame's vertical position to create the illusion that the distant water is further away than the near water, but this would be complicated to explain fully and i don't have the time to make an example right now.

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    Re: Aquatic Flight Sim

    do this with the paralaxer object.

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    Re: Aquatic Flight Sim

    thanks

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    Re: Aquatic Flight Sim

    paralaxer object?

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    Re: Aquatic Flight Sim


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    Re: Aquatic Flight Sim

    I tried putting a mode 7 ex over the landscape for water but they don't respond to each other's height maps, everything goes half blue

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    Re: Aquatic Flight Sim

    Thanks for your ideas

    Where do i get the paralaxer object from anyways?

    I need a good way of getting water in this game and also...

    Can it please not overlap the above-water terrain such as grass for instance?
    Can it not involve getting rid of the ability to go underwater?
    Can it actually look good not like the water in the example I made above which is kinda bad really.

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    Re: Aquatic Flight Sim

    How exactly would you use the paralaxer object to simulate the z-movement of a field? That is, the typical "move forward" texture-transformation of the doom games? Or the scrolling text of the star wars films?
    I'd no idea you could simulate this with the Paralaxer.

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