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Thread: Multiple High scores

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    Multiple High scores

    I want to make it so that there is a hi score for different modes, Like for example if the player selects to play easy mode, then the player would put their name in the easy mode hi score, and then the same for med, and hard, all seperate from the others. I made an easy mode hi score, and the medium, I make a seperate screen and a new hi score, but in play it still shows all the hi score names all together.

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    Re: Multiple High scores

    You could try putting them on different frames, and use a global value to track the difficulty.

    For example: you have 3 frames, and 2 difficulty levels. Put the high scores at frame 4, and 5. Easy mode equals 0 for the global value, 1 equals normal, and so on.

    You make it so that when the player dies, (or however he accesses the high scores table) he goes to frame 4 (plus the global value).

    I dunno if this will work, but you can try it!

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    Re: Multiple High scores

    I'm not entirely sure, but I don't think it's possible to do this using the highscore object. As far as I'm aware, the highscore object saves and loads the scores from a file. So all highscore objects in your game, no matter what frame they are on, would all load and save from this same single file.

    Hopefully someone can confirm whether that's correct or not for us.

    If, as I think, it's not possible, you could create your own highscore tables. It wouldn't be too difficult, just more work than using the highscore object.

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    Re: Multiple High scores

    If you use different highscore files (highscore properties)and different frames it works fine.

    Peter

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    Re: Multiple High scores

    It's relative to the difficulty of the game I would imagine. You for instance would get a lower score probably for an easy setting, and a higher score for a harder setting, meaning enemies would score you more points for defeating them on a higher level, which would be denoted by the value of the highscore.

    For instance, someone could play and beat your game on easy and there would be a score cap, that could not be beat unless they beat the game using a higher setting. So you could in no way ever score 1 million points on the easy setting, because the enemies would not give you enough points for their defeat.

    I don't think anyone designs a game with more than 1 high score, for ANY game.

    Now you COULD design your own High scoring table and add the words EASY, MEDIUM, HARD next to the score so the same score on EASY would not merit the same rank as the same score with HARD next to it...

    etc. etc.

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    Re: Multiple High scores

    Quote Originally Posted by Peter
    If you use different highscore files (highscore properties)and different frames it works fine.

    Peter
    doh! 'ini file to use' :blush:
    completely forgot that property was there

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    Re: Multiple High scores

    OOJ: I think there are plenty of games that have multiple high score tables based on difficulty level. Lots of games make the scoring based on a game system (not making enemies worth more points). That way, they can tailor (based on difficulty)opportunities for scoring points at higher difficulty setting by making more enemies appear or creating more opportunities to milk the scoring system.

    I guess it depends on the game genre, but nowadays I think difficulty is used to make the experience fun for players with different skill levels. So it is always nice to be able to see how well you've done within your difficulty "tier." Sorry for the ot rant...

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    Re: Multiple High scores

    Thanks, It does work, I guess I overlooked the ini file thing.I'm using the same hi score object too and each different frame a different ini file.

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